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*Dungeons & Dragons
5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="Lanliss" data-source="post: 6937803" data-attributes="member: 6801219"><p>Hmm. Not sure how much I can help on this decision. For me at least my Races, and their stories in my world, are just short of the most personal choice. They are my personal view of these races, and I doubt anyone could really talk me out of or into ones I don't want. I guess what I am really saying is, deep in your heart, do you want these races? This is all yours, don't worry about being judged or corrected on anything. No one can say "that isn't how Gnolls work" because this is your world. </p><p></p><p>I will say, my list of allowed races is just about anything (conditionally, depending on their story) because of the central theme of my world. It was torn into by Chaos, a real and physical force of nature in my world, allowing me to get away with literally anything I want in there. Your world is similar, but slightly more structured. I would say, if you absolutely want an opinion of how to work races in, figure out the underlying physics of your world. How do Plane quakes interact with Volcanos, or tundra? What kind of alchemical experiments do the Kobolds do? Mashing together some dust, throw a bunch of different magic into a single bottle? Once you know how your World's physics interact with the things in it, you will know what could happen with it, what kind of races it could cause, and where that series of events would be likely to occur.</p><p></p><p>Now, this is not to say that you need to publish a thousand books on Alchemical/Necromantic/magic/nuclear interactions. You just need to think slightly below the surface. For example, the Surface of our world's grass is green. If you go to just below the surface, from a physics view point, you arrive at photosynthesis. You obviously already know the Surface of your world but, to answer deeper questions like this, you need to know a bit more.</p><p></p><p>All IMO, Hope this helps.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6937803, member: 6801219"] Hmm. Not sure how much I can help on this decision. For me at least my Races, and their stories in my world, are just short of the most personal choice. They are my personal view of these races, and I doubt anyone could really talk me out of or into ones I don't want. I guess what I am really saying is, deep in your heart, do you want these races? This is all yours, don't worry about being judged or corrected on anything. No one can say "that isn't how Gnolls work" because this is your world. I will say, my list of allowed races is just about anything (conditionally, depending on their story) because of the central theme of my world. It was torn into by Chaos, a real and physical force of nature in my world, allowing me to get away with literally anything I want in there. Your world is similar, but slightly more structured. I would say, if you absolutely want an opinion of how to work races in, figure out the underlying physics of your world. How do Plane quakes interact with Volcanos, or tundra? What kind of alchemical experiments do the Kobolds do? Mashing together some dust, throw a bunch of different magic into a single bottle? Once you know how your World's physics interact with the things in it, you will know what could happen with it, what kind of races it could cause, and where that series of events would be likely to occur. Now, this is not to say that you need to publish a thousand books on Alchemical/Necromantic/magic/nuclear interactions. You just need to think slightly below the surface. For example, the Surface of our world's grass is green. If you go to just below the surface, from a physics view point, you arrive at photosynthesis. You obviously already know the Surface of your world but, to answer deeper questions like this, you need to know a bit more. All IMO, Hope this helps. [/QUOTE]
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