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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="Bitbrain" data-source="post: 6953472" data-attributes="member: 6863864"><p>I'd recommend Warforged Trooper instead of Soldier. They look a little bit like the three types of powered armor from the book Starship Troopers, haven't read the books in years, but I think they were called Scout, Marauder, and Command.</p><p></p><p>I'd recommend replacing Integrated Armor with Dense Plating, but up it to 13+Constitution modifier.</p><p></p><p>Integrated Armor kind of makes Built for War seem unnecessary. Perhaps something for the sub-class like proficiency with martial weapons?</p><p></p><p>Scout looks good.</p><p></p><p>As for a magic-based Warforged, well, in a previous post you said that the dwarves approached magic from a different direction.</p><p>perhaps something like this for the hypothetical Mage sub-race?</p><p></p><p>WARFORGED RUNEMARKED</p><p><strong>Ability Score Increase.</strong> Your Inteligence Score increases by 1, and your Strength Score increases by 1</p><p><strong>Transfer Rune.</strong> Your body is covered in magical symbols. As an action, you touch either a wall, the floor, or one object in your possession and transfer a magical symbol from yourself upon it. At the end of your turn, each creature within 10 feet of the rune must make a Dexterity saving throw (DC 8 + your Intelligence modifier + your Proficiency bonus), taking 2d6 Force damage on a failure, or half as much on a success.</p><p>At 6th, 11th, and 16th level, the damage increases by 1d6, to a maximum of 5d6 at 16th level.</p><p>Once you use this trait, you cannot use it again until after you finish a short or long rest</p><p></p><p></p><p>Remember when I said a rock gnome might be cool to play in this setting? I take it back.</p><p>PACIFIC RIM FAN HERE, WARFORGED JAEGER ALL THE WAY!!!</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 6953472, member: 6863864"] I'd recommend Warforged Trooper instead of Soldier. They look a little bit like the three types of powered armor from the book Starship Troopers, haven't read the books in years, but I think they were called Scout, Marauder, and Command. I'd recommend replacing Integrated Armor with Dense Plating, but up it to 13+Constitution modifier. Integrated Armor kind of makes Built for War seem unnecessary. Perhaps something for the sub-class like proficiency with martial weapons? Scout looks good. As for a magic-based Warforged, well, in a previous post you said that the dwarves approached magic from a different direction. perhaps something like this for the hypothetical Mage sub-race? WARFORGED RUNEMARKED [B]Ability Score Increase.[/B] Your Inteligence Score increases by 1, and your Strength Score increases by 1 [B]Transfer Rune.[/B] Your body is covered in magical symbols. As an action, you touch either a wall, the floor, or one object in your possession and transfer a magical symbol from yourself upon it. At the end of your turn, each creature within 10 feet of the rune must make a Dexterity saving throw (DC 8 + your Intelligence modifier + your Proficiency bonus), taking 2d6 Force damage on a failure, or half as much on a success. At 6th, 11th, and 16th level, the damage increases by 1d6, to a maximum of 5d6 at 16th level. Once you use this trait, you cannot use it again until after you finish a short or long rest Remember when I said a rock gnome might be cool to play in this setting? I take it back. PACIFIC RIM FAN HERE, WARFORGED JAEGER ALL THE WAY!!! [/QUOTE]
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