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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="QuietBrowser" data-source="post: 6953751" data-attributes="member: 6855057"><p>Hm... Trooper instead of Soldier might work better. Thank you.</p><p></p><p>So, what, you'd abandon the use of "integrate a suit of armor entirely" for just a natural AC bonus? Honestly, I always felt Baker's use of Integrated Armor was mostly for a sense of nostalgia over the whole "body modification" aspects of the Warforged in 3e, which tended to get rather... unnecessarily complicated.</p><p></p><p>You like the Scout? I honestly think it might be a little lackluster in terms of abilities.</p><p></p><p>The Runemarked isn't bad, but A: warforged in Malebolge were made by humans, not dwarves, and B: it doesn't really feel like a "magic user warforged model" to me. In fact... how do these look, divvying the archetype up between healer and blaster?</p><p></p><p><em>Warforged, Mekanik:</em></p><p><strong>Ability Score Increase:</strong> +2 Intelligence</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Vision:</strong> Normal</p><p><strong>Inscribed Wards:</strong> A Mekanik has Advantage on Constitution and Dexterity saving throws against magical spells and effects that inflict elemental damage.</p><p><strong>Nullifier Runes:</strong> Once per short rest, when the Mekanik or a visible ally with 30 feet takes elemental damage, the Mekanik can use its reaction to grant the target Resistance against that single attack.</p><p><strong>Restorative Touch:</strong> By touching an ally, the Mekanik can allow that ally to spend 1 hit die and regain missing hit points equal to the hit die's roll + the Mekanik's Intelligence modifier. A Mekanik can use this ability a number of times equal to its Intelligence modifier, and regains expended uses of this ability when it takes a short or long rest.</p><p></p><p></p><p><em>Warforged, Nexus:</em></p><p><strong>Ability Score Increase:</strong> +1 Intelligence, +1 Charisma</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 Feet</p><p><strong>Vision:</strong> Normal</p><p><strong>Fire, Ice, Lightning:</strong> A Nexus can cast the cantrips Fire Bolt, Ray of Frost, and Shocking Grasp with this trait. At 3rd level, it can cast Burning Hands, Freezing Spray (as Burning Hands but doing Cold damage) and Lightning Splash (as Burning Hands but doing Lightning damage) as a 1st level spell once per day with this trait. It may only use a single one of these 1st level spells per long rest. At 5th level, it can cast Flaming Sphere, Blizzard Globe (Flaming Sphere but Cold damage) and Shocking Orb (Flaming Sphere but Lightning Damage) as a 2nd level spell once per day with this trait. It may only use a single one of these 2nd level spells per long rest. When casting spells using this trait, a Nexus uses the higher of Intelligence or Charisma as its casting ability score.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6953751, member: 6855057"] Hm... Trooper instead of Soldier might work better. Thank you. So, what, you'd abandon the use of "integrate a suit of armor entirely" for just a natural AC bonus? Honestly, I always felt Baker's use of Integrated Armor was mostly for a sense of nostalgia over the whole "body modification" aspects of the Warforged in 3e, which tended to get rather... unnecessarily complicated. You like the Scout? I honestly think it might be a little lackluster in terms of abilities. The Runemarked isn't bad, but A: warforged in Malebolge were made by humans, not dwarves, and B: it doesn't really feel like a "magic user warforged model" to me. In fact... how do these look, divvying the archetype up between healer and blaster? [I]Warforged, Mekanik:[/I] [B]Ability Score Increase:[/B] +2 Intelligence [B]Size:[/B] Medium [B]Speed:[/B] 30 feet [B]Vision:[/B] Normal [B]Inscribed Wards:[/B] A Mekanik has Advantage on Constitution and Dexterity saving throws against magical spells and effects that inflict elemental damage. [B]Nullifier Runes:[/B] Once per short rest, when the Mekanik or a visible ally with 30 feet takes elemental damage, the Mekanik can use its reaction to grant the target Resistance against that single attack. [B]Restorative Touch:[/B] By touching an ally, the Mekanik can allow that ally to spend 1 hit die and regain missing hit points equal to the hit die's roll + the Mekanik's Intelligence modifier. A Mekanik can use this ability a number of times equal to its Intelligence modifier, and regains expended uses of this ability when it takes a short or long rest. [I]Warforged, Nexus:[/I] [B]Ability Score Increase:[/B] +1 Intelligence, +1 Charisma [B]Size:[/B] Medium [B]Speed:[/B] 30 Feet [B]Vision:[/B] Normal [B]Fire, Ice, Lightning:[/B] A Nexus can cast the cantrips Fire Bolt, Ray of Frost, and Shocking Grasp with this trait. At 3rd level, it can cast Burning Hands, Freezing Spray (as Burning Hands but doing Cold damage) and Lightning Splash (as Burning Hands but doing Lightning damage) as a 1st level spell once per day with this trait. It may only use a single one of these 1st level spells per long rest. At 5th level, it can cast Flaming Sphere, Blizzard Globe (Flaming Sphere but Cold damage) and Shocking Orb (Flaming Sphere but Lightning Damage) as a 2nd level spell once per day with this trait. It may only use a single one of these 2nd level spells per long rest. When casting spells using this trait, a Nexus uses the higher of Intelligence or Charisma as its casting ability score. [/QUOTE]
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