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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="QuietBrowser" data-source="post: 7009135" data-attributes="member: 6855057"><p>Alright, so, I've been doing some thinking about this on my own end - little distracted by Resident Evil 7 - and, courtesy of my rereading the Ravenloft Gazetteers, I think I have a plan for starting to "verbally" map out the Known World.</p><p></p><p></p><p>What I'm thinking of doing is using the "vessel" of an in-universe text book, tentatively called A Wanderer's Guidebook or An Overview of the Known World, written by a rodushi scribe working for the Cartographers: a "secret society" (in Gamma World terms) of adventuring scholars and mapmakers dedicated to charting out just what is actually left out there after the Black Dawn in order to support the Great Work (or whatever I called/will call it) - the Rodushi goal of restoring civilization upon the Malebolge. This should provide a basic framework and a justification for my tackling it in a fashion that provides some significant details, but doesn't go down to fleshing out every last village or hamlet.</p><p></p><p></p><p>Does this make sense to folks?</p><p></p><p></p><p>Some of the key Cradlelands locations that I've had rattling around in my bonebox now...</p><p></p><p></p><p>The Bay of Blood: A relatively sheltered section of the coastline of the Sea of Souls, held sacred by the Warped Riders, a horde of "mutant supremacist" caliban nomads who seek caliban dominance. The Bay is where they conduct their most holy rituals, particular the forcible mutation of captives into new calibans through immersion in its tainted waters.</p><p></p><p></p><p>The Drowned Necropolis: A vault that was partially flooded by a river outlet from the Sea of Souls, contaminating much of the environment. A subterranean, half-flooded city-state held by bands of both aquatic Beasts and Cannibals*, who are actually surprisingly friendly towards outsiders, though prone to intercine strife.</p><p></p><p></p><p>*Speaking of which, I could really use an alternate name for Cannibal Calibans. I mean, it rolls off the tongue pretty awkwardly, doesn't it?</p><p></p><p></p><p>The Warren of Light: Birthplace of the Rodushi, a fortified ruin that stands as a beacon of light against the darkness.</p><p></p><p></p><p>The Warpwind Mountains: A region of particularly savaged and mountainous badlands towards the north of the Cradlelands and relatively close to the Slagheap. Home to the last known surviving aeropolis (flying city), whose human inhabitants, xenophobic due to their surprising naivety about the world below, constantly raid & trade with the surface-dwelling caliban tribes below. Yes, this is basically stolen from DragonFlyz.</p><p></p><p></p><p>The Shieldlands: A protectorate/city-state founded by warforged who have taken control of the only confirmed intact forge-creche still in existence. Other villages, etc, offer tribute in exchange for the military protection and fair leadership of the warforged.</p><p></p><p></p><p>Horror Swamp: A dark, treacherous bog towards the southern end of the region, tainted by run-off from the Sea of Souls. Point Lookout meets the Great Murkendraw.</p><p></p><p></p><p>Tradegate: One of the largest intact cities in the Cradlelands, this western metropolis is the center hub for all trade & travel between the Cradlelands and the Scarred Coast.</p><p></p><p></p><p>The Wurmwood: A twisted and allegedly haunted forest, filled with small hamlets and villages eking out a living from the dangers surrounding them.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7009135, member: 6855057"] Alright, so, I've been doing some thinking about this on my own end - little distracted by Resident Evil 7 - and, courtesy of my rereading the Ravenloft Gazetteers, I think I have a plan for starting to "verbally" map out the Known World. What I'm thinking of doing is using the "vessel" of an in-universe text book, tentatively called A Wanderer's Guidebook or An Overview of the Known World, written by a rodushi scribe working for the Cartographers: a "secret society" (in Gamma World terms) of adventuring scholars and mapmakers dedicated to charting out just what is actually left out there after the Black Dawn in order to support the Great Work (or whatever I called/will call it) - the Rodushi goal of restoring civilization upon the Malebolge. This should provide a basic framework and a justification for my tackling it in a fashion that provides some significant details, but doesn't go down to fleshing out every last village or hamlet. Does this make sense to folks? Some of the key Cradlelands locations that I've had rattling around in my bonebox now... The Bay of Blood: A relatively sheltered section of the coastline of the Sea of Souls, held sacred by the Warped Riders, a horde of "mutant supremacist" caliban nomads who seek caliban dominance. The Bay is where they conduct their most holy rituals, particular the forcible mutation of captives into new calibans through immersion in its tainted waters. The Drowned Necropolis: A vault that was partially flooded by a river outlet from the Sea of Souls, contaminating much of the environment. A subterranean, half-flooded city-state held by bands of both aquatic Beasts and Cannibals*, who are actually surprisingly friendly towards outsiders, though prone to intercine strife. *Speaking of which, I could really use an alternate name for Cannibal Calibans. I mean, it rolls off the tongue pretty awkwardly, doesn't it? The Warren of Light: Birthplace of the Rodushi, a fortified ruin that stands as a beacon of light against the darkness. The Warpwind Mountains: A region of particularly savaged and mountainous badlands towards the north of the Cradlelands and relatively close to the Slagheap. Home to the last known surviving aeropolis (flying city), whose human inhabitants, xenophobic due to their surprising naivety about the world below, constantly raid & trade with the surface-dwelling caliban tribes below. Yes, this is basically stolen from DragonFlyz. The Shieldlands: A protectorate/city-state founded by warforged who have taken control of the only confirmed intact forge-creche still in existence. Other villages, etc, offer tribute in exchange for the military protection and fair leadership of the warforged. Horror Swamp: A dark, treacherous bog towards the southern end of the region, tainted by run-off from the Sea of Souls. Point Lookout meets the Great Murkendraw. Tradegate: One of the largest intact cities in the Cradlelands, this western metropolis is the center hub for all trade & travel between the Cradlelands and the Scarred Coast. The Wurmwood: A twisted and allegedly haunted forest, filled with small hamlets and villages eking out a living from the dangers surrounding them. [/QUOTE]
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