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*Dungeons & Dragons
5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="Lanliss" data-source="post: 7016429" data-attributes="member: 6801219"><p>For my vote, I would love some territory info. A Race says a lot, but the Territory makes the race, IMO. </p><p></p><p>On races, I don't think trimming back is the way to go, personally. The list should represent a long term goal, rather than something to be finished within the week. I will say though, I wouldn't allow all races in all areas. Certain races shouldn't thrive outside their original habitat, which leads to unique experiences in the various regions, especially if the local race is completely new and Alien to the players. You will know better than anyone how their biology works, and what might stop a given race from progressing in a given direction (can only last an hour in moderate-to-high temp, needs a certain type of local radiation to eat, can't swim, etc.)</p><p></p><p>Just my 2 cp, as always.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7016429, member: 6801219"] For my vote, I would love some territory info. A Race says a lot, but the Territory makes the race, IMO. On races, I don't think trimming back is the way to go, personally. The list should represent a long term goal, rather than something to be finished within the week. I will say though, I wouldn't allow all races in all areas. Certain races shouldn't thrive outside their original habitat, which leads to unique experiences in the various regions, especially if the local race is completely new and Alien to the players. You will know better than anyone how their biology works, and what might stop a given race from progressing in a given direction (can only last an hour in moderate-to-high temp, needs a certain type of local radiation to eat, can't swim, etc.) Just my 2 cp, as always. [/QUOTE]
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Community
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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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