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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="QuietBrowser" data-source="post: 7024792" data-attributes="member: 6855057"><p>Alright, let me see... these are the territory ideas I've got so far. I'd really love to hear ideas for new territories to fit into the Cradlelands; please, nobody needs to be shy, I'm always open to talking about how to make an idea fit.</p><p></p><p>The Sea of Souls - the toxic, chaos-infused inland sea, the rotten heart of the Cradlelands. Sub-areas of note include the Bay of Blood, a relatively sheltered section of the coastline of the Sea of Souls, held sacred by the Warped Riders, a horde of "mutant supremacist" caliban nomads who seek caliban dominance. The Bay is where they conduct their most holy rituals, particular the forcible mutation of captives into new calibans through immersion in its tainted waters.</p><p></p><p>Ironfields - Centered around the Birthforge, the last known functioning forge-creche, this is the "kingdom of the warforged", where the warforged remain supreme. Vassals include Geargrease (the trading city outside of the Birthforge proper), Tinkerville (the largest gnomoi population in the Cradlelands) and Toytown (a village full of sapient animated objects).</p><p></p><p>Moil, The City That Waits - Once the center of humanity's research into necromancy, now a necrotic wasteland. A deep canyon in the shape of a ten-pointed star in circle sunders the city's streets and wards it from the outside world, its depths filled by grinding utterblack ice. The sun never shines here, ice covers everything, and the undead rule. Tribes of shadar-kai flock to the region.</p><p></p><p>Tradegate - The biggest trade post in the Cradlelands, guardian of the main route between the Cradlelands proper and the Scarred Coast.</p><p></p><p>Candleforge - Birthplace of the rodushi, center of their civilization.</p><p></p><p>The Drowned Necropolis - A vault that failed when earthquakes diverted an outlet of the Sea of Souls into them. Now filled by relatively friendly tribes of cannibal and aquatic beast calibans.</p><p></p><p>The Warpwind Mountains: A region of particularly savaged and mountainous badlands towards the north of the Cradlelands and relatively close to the Slagheap. Home to the last known surviving aeropolis (flying city), whose human inhabitants, xenophobic due to their surprising naivety about the world below, constantly raid & trade with the surface-dwelling caliban tribes below. Yes, this is basically stolen from DragonFlyz.</p><p></p><p>Horror Swamp: A dark, treacherous bog towards the southern end of the region, tainted by run-off from the Sea of Souls. Point Lookout meets the Great Murkendraw.</p><p></p><p>The Wurmwood: A twisted and allegedly haunted forest, filled with small hamlets and villages eking out a living from the dangers surrounding them.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7024792, member: 6855057"] Alright, let me see... these are the territory ideas I've got so far. I'd really love to hear ideas for new territories to fit into the Cradlelands; please, nobody needs to be shy, I'm always open to talking about how to make an idea fit. The Sea of Souls - the toxic, chaos-infused inland sea, the rotten heart of the Cradlelands. Sub-areas of note include the Bay of Blood, a relatively sheltered section of the coastline of the Sea of Souls, held sacred by the Warped Riders, a horde of "mutant supremacist" caliban nomads who seek caliban dominance. The Bay is where they conduct their most holy rituals, particular the forcible mutation of captives into new calibans through immersion in its tainted waters. Ironfields - Centered around the Birthforge, the last known functioning forge-creche, this is the "kingdom of the warforged", where the warforged remain supreme. Vassals include Geargrease (the trading city outside of the Birthforge proper), Tinkerville (the largest gnomoi population in the Cradlelands) and Toytown (a village full of sapient animated objects). Moil, The City That Waits - Once the center of humanity's research into necromancy, now a necrotic wasteland. A deep canyon in the shape of a ten-pointed star in circle sunders the city's streets and wards it from the outside world, its depths filled by grinding utterblack ice. The sun never shines here, ice covers everything, and the undead rule. Tribes of shadar-kai flock to the region. Tradegate - The biggest trade post in the Cradlelands, guardian of the main route between the Cradlelands proper and the Scarred Coast. Candleforge - Birthplace of the rodushi, center of their civilization. The Drowned Necropolis - A vault that failed when earthquakes diverted an outlet of the Sea of Souls into them. Now filled by relatively friendly tribes of cannibal and aquatic beast calibans. The Warpwind Mountains: A region of particularly savaged and mountainous badlands towards the north of the Cradlelands and relatively close to the Slagheap. Home to the last known surviving aeropolis (flying city), whose human inhabitants, xenophobic due to their surprising naivety about the world below, constantly raid & trade with the surface-dwelling caliban tribes below. Yes, this is basically stolen from DragonFlyz. Horror Swamp: A dark, treacherous bog towards the southern end of the region, tainted by run-off from the Sea of Souls. Point Lookout meets the Great Murkendraw. The Wurmwood: A twisted and allegedly haunted forest, filled with small hamlets and villages eking out a living from the dangers surrounding them. [/QUOTE]
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