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5E - How would you structure it?
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<blockquote data-quote="Mercurius" data-source="post: 5392835" data-attributes="member: 59082"><p>We haven't had a good 5E thread for, I dunno, a week or two and I'm starting to get withdrawal symptoms so I thought I'd get one going. But I want to take a (somewhat) different approach--rather than discuss how you'd like to see the rules done, what campaign settings, and all of the "internal" details, I want to focus on the "external" <em>structural </em>form, that is how the game is presented, formatted, published, etc; this could include numerous factors like consumer feedback and the relationship and communication between designers and purchasers, etc. </p><p></p><p>Here's a hypothetical premise to give the question context: Let's say 4E collapses in on itself in the next couple years, with decreased sales leading to downsizing and trickling products. Character Builder never fully irons out its bugs, DDI is mildly successful but not as much as WotC had hoped, ditto with Essentials, and the splat books peter out to re-hashes of latter-day 3.5 material with only the occasional fresh idea. Sometime in late 2011 or early 2012 WotC sees the writing on the wall and, amazingly, recognizes they don't as much need a new edition of D&D following the same old method, but an entirely new <em>approach </em>to D&D <em>- </em>both in how the game is structured, but also their relationship with the fan base.</p><p></p><p>Which is where you come in. Come late 2012, due to your fabulous participation and astute observations on EN World and perhaps a survey WotC sends out, you are selected to be part of a group of one hundred fans to brainstorm ideas for 5E, with an ETA of 2014 (barring apocalypse on Dec 21, 2012, of course).</p><p></p><p>How do you structure the game? Do you focus on a re-vamped DDI with only print-on-demand paper releases? Or do you take a similar trifecta approach of the PHB-DMG-MM with endless splats, but with some slight changes? What are those changes? </p><p></p><p>Again, let's keep rules discussion out of this except as it may pertain to the structure of the game and, perhaps, ways in which you could draw back pre-4E fans.</p><p></p><p>Have at it!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5392835, member: 59082"] We haven't had a good 5E thread for, I dunno, a week or two and I'm starting to get withdrawal symptoms so I thought I'd get one going. But I want to take a (somewhat) different approach--rather than discuss how you'd like to see the rules done, what campaign settings, and all of the "internal" details, I want to focus on the "external" [I]structural [/I]form, that is how the game is presented, formatted, published, etc; this could include numerous factors like consumer feedback and the relationship and communication between designers and purchasers, etc. Here's a hypothetical premise to give the question context: Let's say 4E collapses in on itself in the next couple years, with decreased sales leading to downsizing and trickling products. Character Builder never fully irons out its bugs, DDI is mildly successful but not as much as WotC had hoped, ditto with Essentials, and the splat books peter out to re-hashes of latter-day 3.5 material with only the occasional fresh idea. Sometime in late 2011 or early 2012 WotC sees the writing on the wall and, amazingly, recognizes they don't as much need a new edition of D&D following the same old method, but an entirely new [I]approach [/I]to D&D [I]- [/I]both in how the game is structured, but also their relationship with the fan base. Which is where you come in. Come late 2012, due to your fabulous participation and astute observations on EN World and perhaps a survey WotC sends out, you are selected to be part of a group of one hundred fans to brainstorm ideas for 5E, with an ETA of 2014 (barring apocalypse on Dec 21, 2012, of course). How do you structure the game? Do you focus on a re-vamped DDI with only print-on-demand paper releases? Or do you take a similar trifecta approach of the PHB-DMG-MM with endless splats, but with some slight changes? What are those changes? Again, let's keep rules discussion out of this except as it may pertain to the structure of the game and, perhaps, ways in which you could draw back pre-4E fans. Have at it! [/QUOTE]
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5E - How would you structure it?
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