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5E - How would you structure it?
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<blockquote data-quote="Upper_Krust" data-source="post: 5393025" data-attributes="member: 326"><p>Howdy Mercurius! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think what I would do with 5E, in terms of format, is bring back the OD&D (coloured) boxed set approach that Essentials is basically adopting.</p><p></p><p>Box #1: D&D Levels 1-10</p><p>Box #2: D&D Levels 11-20</p><p>Box #3: D&D Levels 21-30</p><p></p><p>Each boxed set would have the DM's guidebook, Player's Handbook, (brief) monster book, (brief) adventure book with 10 adventures, (brief) setting book, power cards, item cards and so forth.</p><p></p><p>Each boxed set would then have five companion boxed sets, with 10 deluxe painted miniature sets too.</p><p></p><p>1) Monster Book <em>with tokens</em>.</p><p></p><p>2) Setting book which also doubles as an Area book (for key locations). In here would be lots of possible NPCs you can drop in. <em>This book comes with ten (double-sided) cardboard location sheets for each major (generic) location in the book (three floors of thieves guild, sewers, wine cellar, tavern/inn, forest, graveyard, necropolis, river crossing, caves, wizards tower etc.). The reason they are cardboard is so they can be stacked with some other bits of card and you can have multiple levels (to a structure) in play simultaneously. This way you could have mezzanine's, ramparts and so forth.</em>.</p><p></p><p>3) Mega-Adventure book with a twist...what if we take 4-5 classic D&D modules and rework them, linking them into a campaign: </p><p></p><p>Against the Cult of the Reptile God leading to Scourge of the Slave Lords taking us to The Ghost Tower of Inverness, segue-ing into the Temple of Elemental Evil which leads you to take an Expedition to the Barrier Peaks (thats just off the top of my head). <em>This book comes with a 'Ravenloft Boxed Set' style card punch out rooms (which fit like a jigsaw) for each major location. So you can build them like the scenario outlines or make up your own areas.</em></p><p></p><p>4) Expanded Player's Handbook Expansion (tripling the number of options in the boxed set). <em>Lots more power cards.</em></p><p></p><p>5) Expanded DM's Guidebook. More magic items and <em>decks of item cards, traps and hazards.</em></p><p></p><p>6-15) Deluxe Monster (Painted) Miniature sets. Each set gets you all the monsters in the book covering a given 2-level span. With perhaps multiples of three for some of the most generic monsters (bandits, goblins, orcs etc.).</p><p></p><p>As well as covering the 10 levels of monsters in the boxed set/monster manual, the other five sets include the monsters/npcs from the Mega-Adventure.</p><p></p><p><strong>Same formula for the Paragon Tier.</strong></p><p></p><p>However...</p><p></p><p>...the major addition to the rules would be the ability to use armies in combat.</p><p></p><p>...the Setting boxed set for the Paragon tier would cover Underdark, Aquatic, Desert, Arctic and Volcanic regions/areas. As well as updated material for the campaign world. Discussing multiple countries (of Greyhawk).</p><p></p><p>...the Adventure boxed set would be something like Isle of Dread, White Plume Mountain, Vault of the Drow, Castle Amber, Tomb of Horrors.</p><p></p><p><strong>Same formula for the Epic Tier.</strong></p><p></p><p>However...</p><p></p><p>...the main addition to the rules would be enormous boss monsters and their use as terrain.</p><p></p><p>...the Setting boxed set would delve into the planes: Far Realm, Elemental Chaos, Astral, Shadowfell and Feywild.</p><p></p><p>...the Adventure boxed set for the Epic Tier might be The Gates of Firestorm Peak, Dead Gods, Forgotten Temple of Tharizdun and some others we may have to make up at this stage.</p><p></p><p>...actually thinking that it might be nice just to throw in one brand new adventure to each of the tiers Mega-adventures, artehr than relying on remade/re-envisioned classics.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5393025, member: 326"] Howdy Mercurius! :) I think what I would do with 5E, in terms of format, is bring back the OD&D (coloured) boxed set approach that Essentials is basically adopting. Box #1: D&D Levels 1-10 Box #2: D&D Levels 11-20 Box #3: D&D Levels 21-30 Each boxed set would have the DM's guidebook, Player's Handbook, (brief) monster book, (brief) adventure book with 10 adventures, (brief) setting book, power cards, item cards and so forth. Each boxed set would then have five companion boxed sets, with 10 deluxe painted miniature sets too. 1) Monster Book [I]with tokens[/I]. 2) Setting book which also doubles as an Area book (for key locations). In here would be lots of possible NPCs you can drop in. [I]This book comes with ten (double-sided) cardboard location sheets for each major (generic) location in the book (three floors of thieves guild, sewers, wine cellar, tavern/inn, forest, graveyard, necropolis, river crossing, caves, wizards tower etc.). The reason they are cardboard is so they can be stacked with some other bits of card and you can have multiple levels (to a structure) in play simultaneously. This way you could have mezzanine's, ramparts and so forth.[/I]. 3) Mega-Adventure book with a twist...what if we take 4-5 classic D&D modules and rework them, linking them into a campaign: Against the Cult of the Reptile God leading to Scourge of the Slave Lords taking us to The Ghost Tower of Inverness, segue-ing into the Temple of Elemental Evil which leads you to take an Expedition to the Barrier Peaks (thats just off the top of my head). [I]This book comes with a 'Ravenloft Boxed Set' style card punch out rooms (which fit like a jigsaw) for each major location. So you can build them like the scenario outlines or make up your own areas.[/I] 4) Expanded Player's Handbook Expansion (tripling the number of options in the boxed set). [I]Lots more power cards.[/I] 5) Expanded DM's Guidebook. More magic items and [I]decks of item cards, traps and hazards.[/I] 6-15) Deluxe Monster (Painted) Miniature sets. Each set gets you all the monsters in the book covering a given 2-level span. With perhaps multiples of three for some of the most generic monsters (bandits, goblins, orcs etc.). As well as covering the 10 levels of monsters in the boxed set/monster manual, the other five sets include the monsters/npcs from the Mega-Adventure. [B]Same formula for the Paragon Tier.[/B] However... ...the major addition to the rules would be the ability to use armies in combat. ...the Setting boxed set for the Paragon tier would cover Underdark, Aquatic, Desert, Arctic and Volcanic regions/areas. As well as updated material for the campaign world. Discussing multiple countries (of Greyhawk). ...the Adventure boxed set would be something like Isle of Dread, White Plume Mountain, Vault of the Drow, Castle Amber, Tomb of Horrors. [B]Same formula for the Epic Tier.[/B] However... ...the main addition to the rules would be enormous boss monsters and their use as terrain. ...the Setting boxed set would delve into the planes: Far Realm, Elemental Chaos, Astral, Shadowfell and Feywild. ...the Adventure boxed set for the Epic Tier might be The Gates of Firestorm Peak, Dead Gods, Forgotten Temple of Tharizdun and some others we may have to make up at this stage. ...actually thinking that it might be nice just to throw in one brand new adventure to each of the tiers Mega-adventures, artehr than relying on remade/re-envisioned classics. [/QUOTE]
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