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5E - How would you structure it?
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<blockquote data-quote="delericho" data-source="post: 5393346" data-attributes="member: 22424"><p>If this happens, then there won't be a 5e - D&D will be cancelled. If we want D&D to continue, we need 4e to be a success.</p><p></p><p>Still...</p><p></p><p></p><p></p><p>Is my goal "make the best game" or "make money"?</p><p></p><p>To "make the best game", I would go for a six book release containing absolutely everything that is ever published for (rules of) the game. Essentially, a deluxe PHB (no magic items or spells), a deluxe DMG (no magic items), a Grimoire (all the spells), a Tome of Treasures (all the magic items), and two giant Monster Manuals.</p><p></p><p>Support materials would include campaign settings and adventures.</p><p></p><p>If my goal is "make money", then we take a lead from Gamma World - character powers are on cards, with a Starter Deck in the main boxed set, and the collectable expansions replacing "Arcane Power" and the like. The DDI will allow people to get new 'cards' also via micro-transactions.</p><p></p><p>The same would apply to DM materials also: a base MM containing loads of cards and counters, plus collectable expansions available replacing "Monster Manual X".</p><p></p><p>The DDI would continue, but with all materials being available on a web-only basis, and only available to ongoing customers. No subscribing every six months to get the updates and download everything.</p><p></p><p>(Actually, I might even be tempted to <em>not</em> publish the core rules in print, but instead make these only available through the DDI. That way, if you want to play, you have to pay us the monthly fee. However, I don't think we're yet at the point where the fanbase would accept that, though we might not be too far from it...)</p></blockquote><p></p>
[QUOTE="delericho, post: 5393346, member: 22424"] If this happens, then there won't be a 5e - D&D will be cancelled. If we want D&D to continue, we need 4e to be a success. Still... Is my goal "make the best game" or "make money"? To "make the best game", I would go for a six book release containing absolutely everything that is ever published for (rules of) the game. Essentially, a deluxe PHB (no magic items or spells), a deluxe DMG (no magic items), a Grimoire (all the spells), a Tome of Treasures (all the magic items), and two giant Monster Manuals. Support materials would include campaign settings and adventures. If my goal is "make money", then we take a lead from Gamma World - character powers are on cards, with a Starter Deck in the main boxed set, and the collectable expansions replacing "Arcane Power" and the like. The DDI will allow people to get new 'cards' also via micro-transactions. The same would apply to DM materials also: a base MM containing loads of cards and counters, plus collectable expansions available replacing "Monster Manual X". The DDI would continue, but with all materials being available on a web-only basis, and only available to ongoing customers. No subscribing every six months to get the updates and download everything. (Actually, I might even be tempted to [i]not[/i] publish the core rules in print, but instead make these only available through the DDI. That way, if you want to play, you have to pay us the monthly fee. However, I don't think we're yet at the point where the fanbase would accept that, though we might not be too far from it...) [/QUOTE]
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5E - How would you structure it?
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