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5E - How would you structure it?
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<blockquote data-quote="kitsune9" data-source="post: 5393771" data-attributes="member: 18507"><p>My opinion will come in the viewpoint of a fan since my industry is finance, not marketing.</p><p></p><p>1. The physical product is a box set. It includes:</p><p>a. A 64 page Player's Handbook (gives some base classes and a few races)</p><p>b. A 96 page DM's guide (includes a section on monster manuals)</p><p>c. A 16-32 page introductory adventure</p><p>d. Poster map tiles</p><p>e. Tokens</p><p>f. Dice</p><p></p><p>2. A second larger tome that fills in the gaps. It has all the rest of the classes and races, full level progression, and additional combat rules. This will be an optional rulebook because the core game will actually be in the box set.</p><p></p><p>3. Online support. I think DDI does the trick so I don't think I would change it. Just make sure that all the tools are completely integrated and incorporate a lot of social media. Use Facebook or the next Hottest Website to host a really strip-down cooperative rpg games.</p><p></p><p>4. Partner with Hasbro to have more D&D tie-ins. I thought the D&D Clue boardgame was a cool idea. Let's get a Monopoly game too. Let's create a cute Chutes and Ladders / Candyland fantasy version. Also, we need a fantasy equivalent of Dora the Explorer or Kai-Lan dolls. </p><p></p><p>5. Should there ever be a computer rpg / MMORPG of the D&D game that comes out again, if there's a physical copy to be bought, offer players a collector's edition of the game by including the box set. Or....failing that, partner with a company that has an awesome rpg and write a rpg using the D&D ruleset and that box set is in the collector's edition. My only criticism of Bioware/Green Ronin for their Dragon Age rpg was that there wasn't a collector's edition where each gamer who bought the computer game got a copy of the box set. </p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5393771, member: 18507"] My opinion will come in the viewpoint of a fan since my industry is finance, not marketing. 1. The physical product is a box set. It includes: a. A 64 page Player's Handbook (gives some base classes and a few races) b. A 96 page DM's guide (includes a section on monster manuals) c. A 16-32 page introductory adventure d. Poster map tiles e. Tokens f. Dice 2. A second larger tome that fills in the gaps. It has all the rest of the classes and races, full level progression, and additional combat rules. This will be an optional rulebook because the core game will actually be in the box set. 3. Online support. I think DDI does the trick so I don't think I would change it. Just make sure that all the tools are completely integrated and incorporate a lot of social media. Use Facebook or the next Hottest Website to host a really strip-down cooperative rpg games. 4. Partner with Hasbro to have more D&D tie-ins. I thought the D&D Clue boardgame was a cool idea. Let's get a Monopoly game too. Let's create a cute Chutes and Ladders / Candyland fantasy version. Also, we need a fantasy equivalent of Dora the Explorer or Kai-Lan dolls. 5. Should there ever be a computer rpg / MMORPG of the D&D game that comes out again, if there's a physical copy to be bought, offer players a collector's edition of the game by including the box set. Or....failing that, partner with a company that has an awesome rpg and write a rpg using the D&D ruleset and that box set is in the collector's edition. My only criticism of Bioware/Green Ronin for their Dragon Age rpg was that there wasn't a collector's edition where each gamer who bought the computer game got a copy of the box set. Happy Gaming! [/QUOTE]
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