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5E - How would you structure it?
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<blockquote data-quote="Lanefan" data-source="post: 5394220" data-attributes="member: 29398"><p>And I prefer it when it's printed on someone else's printer and then properly bound; with that "someone else" being a professional publisher.</p><p></p><p>How would I structure 5e? Hard to say, except I'd really want to see more focus on better (and more) adventures written in a DM-friendly format (delve is not DM-friendly). I'd want to split it up into two different games, I think...a simple or basic game that resembles old-school D+D, and a more elaborate game (built on the same platform) that resembles new-school D+D; with all support materials being made compatible to both and each system being designed to be backward-forward compatible to the other. The intent here is to appeal to both fan-bases.</p><p></p><p>The only online aspect I'd focus on would be the virtual tabletop. My ideal game would make character builders redundant. I'd use Dragon magazine to trial-balloon new ideas before release, and I'll don my Ring of Fire Resistance before suggesting I'd abandon Dungeon magazine entirely...smaller adventures could go in Dragon and larger ones could be published as separate modules.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5394220, member: 29398"] And I prefer it when it's printed on someone else's printer and then properly bound; with that "someone else" being a professional publisher. How would I structure 5e? Hard to say, except I'd really want to see more focus on better (and more) adventures written in a DM-friendly format (delve is not DM-friendly). I'd want to split it up into two different games, I think...a simple or basic game that resembles old-school D+D, and a more elaborate game (built on the same platform) that resembles new-school D+D; with all support materials being made compatible to both and each system being designed to be backward-forward compatible to the other. The intent here is to appeal to both fan-bases. The only online aspect I'd focus on would be the virtual tabletop. My ideal game would make character builders redundant. I'd use Dragon magazine to trial-balloon new ideas before release, and I'll don my Ring of Fire Resistance before suggesting I'd abandon Dungeon magazine entirely...smaller adventures could go in Dragon and larger ones could be published as separate modules. Lanefan [/QUOTE]
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5E - How would you structure it?
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