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Community
General Tabletop Discussion
*Dungeons & Dragons
5E, HP, and Constitution
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<blockquote data-quote="Xeviat" data-source="post: 6919836" data-attributes="member: 57494"><p>I've been talking about my dislike of the return to ye olde Constitution to HP. But, not because it's unbalanced. Con is mathematically balanced with Str, and probably weaker than Dex (for light armor wearers that is). The problem with Con is that it's good for everyone, and "no one" will dump it. A Con of 8 is unheard of. From my experience, 12 to 14 is more normal. I've never seen 10. I've seen 16 once.</p><p></p><p>I think I figured out a new way to address it. When looking at class balance, I'm not entirely sure that HP is really factored into class balance. They all seem to have a lot of class abilities, and I don't see too much extra damage or utility in the low HD classes. Maybe I'm wrong. But my idea is that rather than having classed based HP, instead have fixed HP per level (size based?) and then Con mod. If you're a melee character, Con is important. If you're a ranged character, maybe you don't focus on Con so much.</p><p></p><p>Mostly, I'm tossing ideas out there. I'm tired of Con being everyone's second or third choice. It's boring. It's a non-choice. There are other ways to solve it (I'm a huge fan of 4E's Con mod to healing surges).</p><p></p><p>What are your thoughts on Con?</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6919836, member: 57494"] I've been talking about my dislike of the return to ye olde Constitution to HP. But, not because it's unbalanced. Con is mathematically balanced with Str, and probably weaker than Dex (for light armor wearers that is). The problem with Con is that it's good for everyone, and "no one" will dump it. A Con of 8 is unheard of. From my experience, 12 to 14 is more normal. I've never seen 10. I've seen 16 once. I think I figured out a new way to address it. When looking at class balance, I'm not entirely sure that HP is really factored into class balance. They all seem to have a lot of class abilities, and I don't see too much extra damage or utility in the low HD classes. Maybe I'm wrong. But my idea is that rather than having classed based HP, instead have fixed HP per level (size based?) and then Con mod. If you're a melee character, Con is important. If you're a ranged character, maybe you don't focus on Con so much. Mostly, I'm tossing ideas out there. I'm tired of Con being everyone's second or third choice. It's boring. It's a non-choice. There are other ways to solve it (I'm a huge fan of 4E's Con mod to healing surges). What are your thoughts on Con? Sent from my iPhone using Tapatalk [/QUOTE]
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5E, HP, and Constitution
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