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<blockquote data-quote="Lehrbuch" data-source="post: 6921011" data-attributes="member: 6811402"><p>CON being a good choice for most PCs is simply a consequence of what most players anticipate the PCs are going to be doing.</p><p></p><p>If the PCs are mostly blundering around in dark holes, getting stabbed by things, then there is obviously going to be a preference for hardy characters who have the best chances of surviving this.</p><p></p><p>For me, the best way to avoid CON being a default choice, is for the DM to make it clear (and to actually follow through) that the Social and Exploration parts of the game will be important, and for the DM to ensure that a) Combat is avoidable, and b) when Combat can't be avoided that monsters primarily attack the PCs who <em>are</em> hardy in combat.</p><p></p><p>If the DM isn't prepared to do the above, then it seems churlish to complain about CON choices. Of course, there's nothing wrong with adventures being mostly about combat, and nothing wrong with monsters who tactically take-out apparently weak PCs. But if that's what the DM/players want, then, of course, player choices tend to gravitate towards what looks most survivable (whatever that is).</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6921011, member: 6811402"] CON being a good choice for most PCs is simply a consequence of what most players anticipate the PCs are going to be doing. If the PCs are mostly blundering around in dark holes, getting stabbed by things, then there is obviously going to be a preference for hardy characters who have the best chances of surviving this. For me, the best way to avoid CON being a default choice, is for the DM to make it clear (and to actually follow through) that the Social and Exploration parts of the game will be important, and for the DM to ensure that a) Combat is avoidable, and b) when Combat can't be avoided that monsters primarily attack the PCs who [I]are[/I] hardy in combat. If the DM isn't prepared to do the above, then it seems churlish to complain about CON choices. Of course, there's nothing wrong with adventures being mostly about combat, and nothing wrong with monsters who tactically take-out apparently weak PCs. But if that's what the DM/players want, then, of course, player choices tend to gravitate towards what looks most survivable (whatever that is). [/QUOTE]
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