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5e Hybrid Races: Let's Make Them Actual Hybrids
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<blockquote data-quote="Nivenus" data-source="post: 5788866" data-attributes="member: 71756"><p>It's not really a fix in my mind - it's an alternative approach. I don't feel that, mechanically, hybrid races as they work now are unbalanced or untenable. This just seems like a <em>better</em> method to me, with possible improvements.</p><p></p><p>As for Pixieforged, that's more or less between you and your DM, though I can see how such a race <em>could</em> be rationalized: a miniature, flying golem, for instance, rather than a literal breeding between the two races. Or better yet, a hybrid warforged would actually be a very effective way to create half-golems (i.e., magical cyborgs) as a race, which if I recall are an option both in 4e Eberron and 3e generally through supplements.</p><p></p><p></p><p></p><p>That was another thing that I thought was a benefit of this model(though I forgot to write it down): that you'd get hybrids that weren't just half-human.</p><p></p><p>I mean, if orcs and elves can breed with humans, it stands to reason they can breed with one another as well, rare as that may be in practice.</p><p></p><p></p><p></p><p>See, while I'm sure there are loopholes I haven't accounted for I don't see why the basic idea itself isn't workable with 3e or 4e style races. Races in either edition are nowhere near as complex as classes and the hybrid class system of 4e works perfectly fine. So I don't see why races would have to be vastly oversimplified to make it work.</p><p></p><p></p><p></p><p>I see this as a feature, not a problem. Remember, these are templates, so it's not as if the hybrids all get their own spread the way regular races are. The hybrid templates would be listed in the back of chapter on races in the PHB/CR, just like hybrid templates for classes were listed as an option in the PHB3.</p><p></p><p>So, sure, it'd add some complexity - but it would be entirely <em>optional</em> complexity and wouldn't really add anything that wasn't already there besides the option to combine races.</p><p></p><p></p><p></p><p>I admit, this might actually be better and is closer to the way 4e hybrid classes work. But that requires fairly little tweaking of the model provided.</p><p></p><p></p><p></p><p>That is, of course, a problem, though I tried to alleviate it by requiring you to take the "worse" of the two races' speeds and senses. Still, those are relatively minor stats so I suppose it's an open question where that's enough. Hopefully any issues would be worked out through playtesting.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 5788866, member: 71756"] It's not really a fix in my mind - it's an alternative approach. I don't feel that, mechanically, hybrid races as they work now are unbalanced or untenable. This just seems like a [I]better[/I] method to me, with possible improvements. As for Pixieforged, that's more or less between you and your DM, though I can see how such a race [I]could[/I] be rationalized: a miniature, flying golem, for instance, rather than a literal breeding between the two races. Or better yet, a hybrid warforged would actually be a very effective way to create half-golems (i.e., magical cyborgs) as a race, which if I recall are an option both in 4e Eberron and 3e generally through supplements. That was another thing that I thought was a benefit of this model(though I forgot to write it down): that you'd get hybrids that weren't just half-human. I mean, if orcs and elves can breed with humans, it stands to reason they can breed with one another as well, rare as that may be in practice. See, while I'm sure there are loopholes I haven't accounted for I don't see why the basic idea itself isn't workable with 3e or 4e style races. Races in either edition are nowhere near as complex as classes and the hybrid class system of 4e works perfectly fine. So I don't see why races would have to be vastly oversimplified to make it work. I see this as a feature, not a problem. Remember, these are templates, so it's not as if the hybrids all get their own spread the way regular races are. The hybrid templates would be listed in the back of chapter on races in the PHB/CR, just like hybrid templates for classes were listed as an option in the PHB3. So, sure, it'd add some complexity - but it would be entirely [I]optional[/I] complexity and wouldn't really add anything that wasn't already there besides the option to combine races. I admit, this might actually be better and is closer to the way 4e hybrid classes work. But that requires fairly little tweaking of the model provided. That is, of course, a problem, though I tried to alleviate it by requiring you to take the "worse" of the two races' speeds and senses. Still, those are relatively minor stats so I suppose it's an open question where that's enough. Hopefully any issues would be worked out through playtesting. [/QUOTE]
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