Balfore
Explorer
Years ago, when I played Runequest, there was a pretty neat mechanic that allowed you to gain or put the powers of a creature/demon etc... into a gem/armor/sword or tattoo.
The process was lengthy, but the outcome was pretty cool.
The game system approached Magic with some thought (as I said, lengthy), but you would first need to create an open matrix in the item with enough spell points to hold the POWer of the creature.
This first required a point to OPEN the enchantment, and one to CLOSE it.
So, a creature with a POW of 20, would require 22 points (I believe) to make the enchantment.
Then, of course, came all the rituals to summon, trap and know the creatures true name. (Still chances for failure).
If all these things succeeded, you now had a...say...demon, that was 'bound' in your item. Which, you gained the benefits of whatever that particular demon could do... (one I remember was a demon that added 3d6 dmg to a sword).
Naturally, I wouldn't want anything that broken in my campaign, but to gain an extra edge, one time a day, based in having something bound, would be a cool new mechanic to the game.
I was thinking, for a tattoo, you would need various ingredients, including the blood (which maintains some of the essence of the creature) of the creature you wanted. Most ingredients would be rare, and you would only gain a single benefit.
There would also have to be an ancient book of the lost art, to learn this type of magic...and it could only be used by one person in the party because it could be a legendary book.
So, what sort of spells, ingredients, skills etc... do you think would make for a fun mechanic to make something like this work?
The process was lengthy, but the outcome was pretty cool.
The game system approached Magic with some thought (as I said, lengthy), but you would first need to create an open matrix in the item with enough spell points to hold the POWer of the creature.
This first required a point to OPEN the enchantment, and one to CLOSE it.
So, a creature with a POW of 20, would require 22 points (I believe) to make the enchantment.
Then, of course, came all the rituals to summon, trap and know the creatures true name. (Still chances for failure).
If all these things succeeded, you now had a...say...demon, that was 'bound' in your item. Which, you gained the benefits of whatever that particular demon could do... (one I remember was a demon that added 3d6 dmg to a sword).
Naturally, I wouldn't want anything that broken in my campaign, but to gain an extra edge, one time a day, based in having something bound, would be a cool new mechanic to the game.
I was thinking, for a tattoo, you would need various ingredients, including the blood (which maintains some of the essence of the creature) of the creature you wanted. Most ingredients would be rare, and you would only gain a single benefit.
There would also have to be an ancient book of the lost art, to learn this type of magic...and it could only be used by one person in the party because it could be a legendary book.
So, what sort of spells, ingredients, skills etc... do you think would make for a fun mechanic to make something like this work?