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*Dungeons & Dragons
5E imbalance: Don't want to play it
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<blockquote data-quote="Lokiare" data-source="post: 6261517" data-attributes="member: 83996"><p>No sorry. I'm not comparing 5E to any edition or insulting it. I'm pointing out its flaws which IS constructive criticism.</p><p></p><p>I agree with the monster math. When a Fighter half the level of Asmodeus can kill him by going nova in 1-2 rounds, there is a problem.</p><p></p><p></p><p></p><p>No, sorry. I looked forward to a game that would be better than all previous editions that would allow me to play the game with my play style, unfortunately everything we've seen or read points to a return to the problems of previous editions with no real improvements. If they announced tommorrow that the tactics module would allow classes to trade out class features interesting choices that could be made during level up and during play each round, I would be excited and look forward to the game. They haven't, so I'm not.</p><p></p><p>My goal here is a last ditch effort to get the developers to see the things that will make people not want to buy their game. I see that as a completely valid strategy.</p><p></p><p></p><p></p><p>But much less balanced than 4E.</p><p></p><p></p><p></p><p>Why does everyone assume that if someone wants a balanced game that they want a 4E clone? I'd be perfectly happy with a game that was nothing like 4E, but gave the players interesting balanced choices at level up and during play, something we aren't seeing in 5E.</p><p></p><p></p><p></p><p>This is available in every edition of D&D and even has balanced rules in 4E (DMG page 42). This is not a unique feature of 5E and its certainly not done in the best way (though it is done better than 3.5E).</p><p></p><p></p><p></p><p>Sorry, no. You can improvise in every edition of D&D and 'real' danger can exist in every edition. Some editons point out what should be an easy, medium, or hard challenge for a group of players, but they never say you can't throw a Dragon that is level +10 at them.</p><p></p><p></p><p></p><p>Many of the spells end up being save or die especially with the saving throw values and hit point scores in the bestiary. I mean a fireball can clear an encounter of orcs or goblins which supposedly will remain a challenge in larger numbers as you level.</p><p></p><p></p><p></p><p>Again, don't assume my motivations or attribute things to me. I've already explained my purpose for this thread and it isn't 4.75E. The modules they talked about don't sound appealing in the least and they've shown that they don't understand what 4E fans wanted in the first place, so even if I wanted a new 4E, they wouldn't be able to deliver it based on their feedback so far.</p><p></p><p></p><p></p><p>So getting 1-2 'maneuvers' compares to choosing from your level of spells each day to prepare and then choosing from those spells that are prepared to cast on any given round? I don't agree.</p><p></p><p>I'm looking at the latest documents as well as reading the latest articles and there is no indication that these things are going to be changed in the final release. So its not 'idle speculation'.</p><p></p><p></p><p></p><p>They are plastered all over the WotC forums asking what the rules mean for casters and how spell preparation works and things like that.</p><p></p><p></p><p></p><p>Every time balance comes up someone makes the assumption that balance equals homogeneity.This is simply not true. What balance we have in 5E is not homogenous at all. I simply want the ability to play a balanced game and not have to change my DM style or put in extra time to make one or more classes play equally at my table. I really don't think its too much to ask.</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6261517, member: 83996"] No sorry. I'm not comparing 5E to any edition or insulting it. I'm pointing out its flaws which IS constructive criticism. I agree with the monster math. When a Fighter half the level of Asmodeus can kill him by going nova in 1-2 rounds, there is a problem. No, sorry. I looked forward to a game that would be better than all previous editions that would allow me to play the game with my play style, unfortunately everything we've seen or read points to a return to the problems of previous editions with no real improvements. If they announced tommorrow that the tactics module would allow classes to trade out class features interesting choices that could be made during level up and during play each round, I would be excited and look forward to the game. They haven't, so I'm not. My goal here is a last ditch effort to get the developers to see the things that will make people not want to buy their game. I see that as a completely valid strategy. But much less balanced than 4E. Why does everyone assume that if someone wants a balanced game that they want a 4E clone? I'd be perfectly happy with a game that was nothing like 4E, but gave the players interesting balanced choices at level up and during play, something we aren't seeing in 5E. This is available in every edition of D&D and even has balanced rules in 4E (DMG page 42). This is not a unique feature of 5E and its certainly not done in the best way (though it is done better than 3.5E). Sorry, no. You can improvise in every edition of D&D and 'real' danger can exist in every edition. Some editons point out what should be an easy, medium, or hard challenge for a group of players, but they never say you can't throw a Dragon that is level +10 at them. Many of the spells end up being save or die especially with the saving throw values and hit point scores in the bestiary. I mean a fireball can clear an encounter of orcs or goblins which supposedly will remain a challenge in larger numbers as you level. Again, don't assume my motivations or attribute things to me. I've already explained my purpose for this thread and it isn't 4.75E. The modules they talked about don't sound appealing in the least and they've shown that they don't understand what 4E fans wanted in the first place, so even if I wanted a new 4E, they wouldn't be able to deliver it based on their feedback so far. So getting 1-2 'maneuvers' compares to choosing from your level of spells each day to prepare and then choosing from those spells that are prepared to cast on any given round? I don't agree. I'm looking at the latest documents as well as reading the latest articles and there is no indication that these things are going to be changed in the final release. So its not 'idle speculation'. They are plastered all over the WotC forums asking what the rules mean for casters and how spell preparation works and things like that. Every time balance comes up someone makes the assumption that balance equals homogeneity.This is simply not true. What balance we have in 5E is not homogenous at all. I simply want the ability to play a balanced game and not have to change my DM style or put in extra time to make one or more classes play equally at my table. I really don't think its too much to ask. [/QUOTE]
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