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5E imbalance: Don't want to play it
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<blockquote data-quote="Lanefan" data-source="post: 6262513" data-attributes="member: 29398"><p>[MENTION=83996]Lokiare[/MENTION] - in the same post when replying to my point you said:</p><p></p><p></p><p>Later, when replying to someone else's point you said:</p><p>Your two examples in response to me clearly represent (the extreme ends of) two different playstyles, which is kind of the point in that 5e is in theory intended to support all kinds of different styles. Yet you present them as part of a complaint that there may not be consistency from table to table....er, huh?</p><p></p><p>Personally if I'm running or playing in a 5e game (or a game in any 'e' for that matter) the only table I care about is the one I'm sitting at right then and there. How Joe down the street or Bob across town are running/playing the same edition is irrelevant.</p><p></p><p>In fact, I'd go a step further and say that if there aren't somewhat significant differences within 5e from one table to the next then the designers have failed; as part of the point is to be able to take the base game and morph/twist/kitbash it into your own.</p><p></p><p>======</p><p></p><p>Different topics raised within same thread:</p><p></p><p>"Squares" as a unit of measurement are hideous. Use feet for everything, let circles be round as the game world should not be in 5' (or worse, 10') pixels, and make pieces of measuring string your friend.</p><p></p><p>"Freeze frame" combat is the inevitable awful outcome of a strictly turn-based combat system where only one participant is assumed to be doing anything while everyone else freezes in place. Far better is to clearly state (as is done in 1e) that people are in motion all the time and the combat roll merely sums up the round's worth of actions at the best opportune moment. Strictly cyclical initiative is another culprit here, in reality everyone's "best opportune moment" would not come up in the same exact sequence time after time!</p><p></p><p>Lan-"still waiting for my initiative to come up"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6262513, member: 29398"] [MENTION=83996]Lokiare[/MENTION] - in the same post when replying to my point you said: Later, when replying to someone else's point you said: Your two examples in response to me clearly represent (the extreme ends of) two different playstyles, which is kind of the point in that 5e is in theory intended to support all kinds of different styles. Yet you present them as part of a complaint that there may not be consistency from table to table....er, huh? Personally if I'm running or playing in a 5e game (or a game in any 'e' for that matter) the only table I care about is the one I'm sitting at right then and there. How Joe down the street or Bob across town are running/playing the same edition is irrelevant. In fact, I'd go a step further and say that if there aren't somewhat significant differences within 5e from one table to the next then the designers have failed; as part of the point is to be able to take the base game and morph/twist/kitbash it into your own. ====== Different topics raised within same thread: "Squares" as a unit of measurement are hideous. Use feet for everything, let circles be round as the game world should not be in 5' (or worse, 10') pixels, and make pieces of measuring string your friend. "Freeze frame" combat is the inevitable awful outcome of a strictly turn-based combat system where only one participant is assumed to be doing anything while everyone else freezes in place. Far better is to clearly state (as is done in 1e) that people are in motion all the time and the combat roll merely sums up the round's worth of actions at the best opportune moment. Strictly cyclical initiative is another culprit here, in reality everyone's "best opportune moment" would not come up in the same exact sequence time after time! Lan-"still waiting for my initiative to come up"-efan [/QUOTE]
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