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<blockquote data-quote="dave2008" data-source="post: 9305651" data-attributes="member: 83242"><p>There is a space based game for 5e that uses the concept of mega damage/hp like this, but it doesn't go beyond that.</p><p></p><p>Have you ever looked at Primal Order? It does basically what you describe.</p><p></p><p>To be clear, you never / rarely used the numerical modifier in my game. It was all behind the curtain. Things where just labelled mega or giga, etc. As long as you opponent was in the same tier, you just used your rolled damage. So:</p><p></p><p>If a monster did 65 (10d10 + 10) mega damage to a Lesser god (also mega tier), the deity took 65 damage. However, a demigod would take 650 damage from the same attack and an intermediate god would take only 7 damage.</p><p></p><p>"...essentially making a new game..." is basically what my Immortals game was becoming.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9305651, member: 83242"] There is a space based game for 5e that uses the concept of mega damage/hp like this, but it doesn't go beyond that. Have you ever looked at Primal Order? It does basically what you describe. To be clear, you never / rarely used the numerical modifier in my game. It was all behind the curtain. Things where just labelled mega or giga, etc. As long as you opponent was in the same tier, you just used your rolled damage. So: If a monster did 65 (10d10 + 10) mega damage to a Lesser god (also mega tier), the deity took 65 damage. However, a demigod would take 650 damage from the same attack and an intermediate god would take only 7 damage. "...essentially making a new game..." is basically what my Immortals game was becoming. [/QUOTE]
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