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<blockquote data-quote="dave2008" data-source="post: 9306057" data-attributes="member: 83242"><p>I have some of the BECMI Immortal adventures, but they don't really match adventure standards of today. A lot, and I mean a lot, is left up to the DM. However, I honestly don't really understand how to use published adventures very well (from any edition or any publisher).</p><p></p><p>Now, my plans for immortal adventures included different modes of play:</p><p></p><p><strong>1. Epic Play.</strong> This like standard games with some twists. Bigger numbers, impacts, etc. I planned to achieve team play by having adversaries 1 rank higher (lesser god vs demigod) be essentially 10x more powerful. So a team of demigods would have to fight one lesser god ranked opponent. I also had plans to encourage cooperative plan with for formations (coordinate team play) and arrays (a type of epic ritual) that would allow lower rank PCs to challenge creatures one or two ranks above them.</p><p></p><p><strong>2. God Mode.</strong> This was set up almost like a Risk, where deities and epic monsters would compete for control of world (to gain worshipers). You could affect your worshipers thought prophecies, divine blessings, possession, avatars, etc.</p><p></p><p>2b. You could give quests to adventures and then play those adventures to fulfill those quests.</p><p><strong></strong></p><p><strong>3. Domain Mode.</strong> Sort of a combination of 1 & 2 which focused on immortal politics / domains instead of mortal ones.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9306057, member: 83242"] I have some of the BECMI Immortal adventures, but they don't really match adventure standards of today. A lot, and I mean a lot, is left up to the DM. However, I honestly don't really understand how to use published adventures very well (from any edition or any publisher). Now, my plans for immortal adventures included different modes of play: [B]1. Epic Play.[/B] This like standard games with some twists. Bigger numbers, impacts, etc. I planned to achieve team play by having adversaries 1 rank higher (lesser god vs demigod) be essentially 10x more powerful. So a team of demigods would have to fight one lesser god ranked opponent. I also had plans to encourage cooperative plan with for formations (coordinate team play) and arrays (a type of epic ritual) that would allow lower rank PCs to challenge creatures one or two ranks above them. [B]2. God Mode.[/B] This was set up almost like a Risk, where deities and epic monsters would compete for control of world (to gain worshipers). You could affect your worshipers thought prophecies, divine blessings, possession, avatars, etc. 2b. You could give quests to adventures and then play those adventures to fulfill those quests. [B] 3. Domain Mode.[/B] Sort of a combination of 1 & 2 which focused on immortal politics / domains instead of mortal ones. [/QUOTE]
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