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D&D Older Editions, OSR, & D&D Variants
5e in a 1e/OD&D built world
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<blockquote data-quote="SpiderMonkey" data-source="post: 6477074" data-attributes="member: 11385"><p>Hi, all.</p><p></p><p>I'm giving 5e a whirl, but I've decided to try an experiment: to set it in my already existing Greyhawk sandbox campaign (which I've developed for B/X). I've played a monthly B/X game for about a year now, and I've developed a lot of material for the setting.</p><p></p><p>I use the map from "From the Ashes" and use a bunch of Classic and AD&D modules for the various cairns and hexes. My B/X group is just wrapping up at Blackwall Keep (Keep on the Borderlands, in what is turning out to be a small military engagement) before the survivors go on to plunder the nearest cairn (The Lost City).</p><p></p><p>The 5e game is with my weekly group. We just wrapped up a year-long 4e game and were looking to try the new system, though my preference is for the older ones. I've started them on one of the islands north of Dyvers, using Ashenport as the model for a miserable fishing village on the other side of the island from a ruined (and haunted Keep). I'm hoping to use the island as a way to level them up and get used to the system before setting them loose in the sandbox.</p><p></p><p>After running a few "adventure paths" now, I can definitely say that style of play not to my liking--not that there's anything wrong with them; I just don't dig 'em. My hope is that my preferences as a DM (sandbox, dice fall as they may) and some of my players' preferences for newer rules systems can meet at a happy middle in 5e (which, at a glance, I like more than the previous two editions).</p><p></p><p>I guess this is all a long way of asking: how have your sandbox experiences with 5e been? What are some potential pitfalls? Did any of you run the playtest conversions of modules like Isle of Dread or Lost Caverns to Tsojcanth?</p></blockquote><p></p>
[QUOTE="SpiderMonkey, post: 6477074, member: 11385"] Hi, all. I'm giving 5e a whirl, but I've decided to try an experiment: to set it in my already existing Greyhawk sandbox campaign (which I've developed for B/X). I've played a monthly B/X game for about a year now, and I've developed a lot of material for the setting. I use the map from "From the Ashes" and use a bunch of Classic and AD&D modules for the various cairns and hexes. My B/X group is just wrapping up at Blackwall Keep (Keep on the Borderlands, in what is turning out to be a small military engagement) before the survivors go on to plunder the nearest cairn (The Lost City). The 5e game is with my weekly group. We just wrapped up a year-long 4e game and were looking to try the new system, though my preference is for the older ones. I've started them on one of the islands north of Dyvers, using Ashenport as the model for a miserable fishing village on the other side of the island from a ruined (and haunted Keep). I'm hoping to use the island as a way to level them up and get used to the system before setting them loose in the sandbox. After running a few "adventure paths" now, I can definitely say that style of play not to my liking--not that there's anything wrong with them; I just don't dig 'em. My hope is that my preferences as a DM (sandbox, dice fall as they may) and some of my players' preferences for newer rules systems can meet at a happy middle in 5e (which, at a glance, I like more than the previous two editions). I guess this is all a long way of asking: how have your sandbox experiences with 5e been? What are some potential pitfalls? Did any of you run the playtest conversions of modules like Isle of Dread or Lost Caverns to Tsojcanth? [/QUOTE]
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