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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e in a 1e/OD&D built world
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<blockquote data-quote="the Jester" data-source="post: 6478371" data-attributes="member: 1210"><p>Yes, but it's not the massive amount you might expect. The sections I designed under 1e used treasure types (often only a handful of coins per goblin or orc), and there's not actually a lot of randomly generated magic if you actually roll the dice for them. Also, note that a random magic item might be a treasure map instead under 1e. (Yay for treasure maps- they lead the pcs to other adventures!)</p><p></p><p>Some of the dungeon's treasure is chosen by me, where appropriate to the place's background and so forth. But so far, the pcs have found one magic potion in the place. (Maybe two, I may be misremembering.) This is after about 60-75% of their adventuring has been in the dungeon, and they've gotten as high as 4th level.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6478371, member: 1210"] Yes, but it's not the massive amount you might expect. The sections I designed under 1e used treasure types (often only a handful of coins per goblin or orc), and there's not actually a lot of randomly generated magic if you actually roll the dice for them. Also, note that a random magic item might be a treasure map instead under 1e. (Yay for treasure maps- they lead the pcs to other adventures!) Some of the dungeon's treasure is chosen by me, where appropriate to the place's background and so forth. But so far, the pcs have found one magic potion in the place. (Maybe two, I may be misremembering.) This is after about 60-75% of their adventuring has been in the dungeon, and they've gotten as high as 4th level. [/QUOTE]
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