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5e Initiative Tweak - Reactive Initiative
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<blockquote data-quote="LostSoul" data-source="post: 6530499" data-attributes="member: 386"><p>Would it be that hard to do everything simultaneously in 5E?</p><p></p><p>I run a system like that. It's pretty simple: everyone declares their actions at the same time. If you attack another character you roll, otherwise you don't. Based on your action you apply modifiers to the roll; I don't know if you'd need to do much of that in 5E. If your roll hits the DC you succeed at the action you declared. </p><p></p><p>(I think I'm doing something that allows the system to work when both characters succeed at seemingly contradictory actions. I think it's that you don't have control over the success of your defense - that's what AC (or whatever) is there for. I haven't written that down anywhere though. e.g. If the orc chops you in the head, and you parry and stab the orc, the success or failure of your parry is determined by the orc's roll, not your own.)</p><p></p><p>I don't use initiative. What typically happens is that one character succeeds while another fails, putting the character who failed into a position where they have to respond to the successful action - giving up the initiative.</p><p></p><p>Anyway. I think you should go for it. I'd be interested in seeing what you come up with.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6530499, member: 386"] Would it be that hard to do everything simultaneously in 5E? I run a system like that. It's pretty simple: everyone declares their actions at the same time. If you attack another character you roll, otherwise you don't. Based on your action you apply modifiers to the roll; I don't know if you'd need to do much of that in 5E. If your roll hits the DC you succeed at the action you declared. (I think I'm doing something that allows the system to work when both characters succeed at seemingly contradictory actions. I think it's that you don't have control over the success of your defense - that's what AC (or whatever) is there for. I haven't written that down anywhere though. e.g. If the orc chops you in the head, and you parry and stab the orc, the success or failure of your parry is determined by the orc's roll, not your own.) I don't use initiative. What typically happens is that one character succeeds while another fails, putting the character who failed into a position where they have to respond to the successful action - giving up the initiative. Anyway. I think you should go for it. I'd be interested in seeing what you come up with. [/QUOTE]
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5e Initiative Tweak - Reactive Initiative
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