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*Dungeons & Dragons
5e Initiative Tweak - Reactive Initiative
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<blockquote data-quote="Ilbranteloth" data-source="post: 6549744" data-attributes="member: 6778044"><p>So, the last session had more combat, and the initiative concept is working really well. There was one point in time where the rogue (assassin) was hiding and waiting for an opportunity to use his sneak attack/assassinate ability (while the others were attacking with ranged weapons and moving back to draw the enemy to him.</p><p></p><p>When it reached that point the rogue and his target rolled a quick initiative to see if his strike (which had a good chance of taking it out) occurred first, which it did.</p><p></p><p>So I'd say that at this point, I'm using round-based actions (as everybody still gets to act in the 6 second round), but the events are roughly simultaneous. Initiative rolls are used on an as-needed basis to resolve specific situations when it's important to know whose action is completed first.</p><p></p><p>That last sentence is an important distinction, I think. Normal initiative is concerned with who gets to start their action first.</p><p></p><p>There was one point where a couple of players were half paying attention while they 'waited for their turn.' But that's not really a new issue, and it's likely to become less and less of an issue since things move more quickly when everybody is essentially acting simultaneously. Not as much waiting.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6549744, member: 6778044"] So, the last session had more combat, and the initiative concept is working really well. There was one point in time where the rogue (assassin) was hiding and waiting for an opportunity to use his sneak attack/assassinate ability (while the others were attacking with ranged weapons and moving back to draw the enemy to him. When it reached that point the rogue and his target rolled a quick initiative to see if his strike (which had a good chance of taking it out) occurred first, which it did. So I'd say that at this point, I'm using round-based actions (as everybody still gets to act in the 6 second round), but the events are roughly simultaneous. Initiative rolls are used on an as-needed basis to resolve specific situations when it's important to know whose action is completed first. That last sentence is an important distinction, I think. Normal initiative is concerned with who gets to start their action first. There was one point where a couple of players were half paying attention while they 'waited for their turn.' But that's not really a new issue, and it's likely to become less and less of an issue since things move more quickly when everybody is essentially acting simultaneously. Not as much waiting. Ilbranteloth [/QUOTE]
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5e Initiative Tweak - Reactive Initiative
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