Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] Interrupting a Spellcaster via Ready Action
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nickolaidas" data-source="post: 7571881" data-attributes="member: 6803584"><p>Initiative Order:</p><p></p><p>1. PC Fighter</p><p>2. Grimlock</p><p>3. PC Wizard</p><p>4. Mind Flayer Arcanist</p><p>---------------------------------------------------------------------------------</p><p>"DM: PC Fighter, what do you do?</p><p></p><p>PC Fighter: I grab my spear and ready the following action: The second I see the Mind Flayer Arcanist attempting to cast a spell (using Verbal or Somatic Components), I throw my spear at the Mind Flayer's chest.</p><p></p><p>Grimlock: The monster dashes towards the PC Wizard and ends its movement right in front of him.</p><p></p><p>PC Wizard: I cast shield on myself.</p><p></p><p>DM: Magical energies surround you and you can feel more protected against enemy attacks. The Mind Flayer Arcanist moves its hands and makes hissing sounds as it is about to cast a spell …."</p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">---------------------------------------------------------------------------------</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Alright, so now what?</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">I've checked a few websites which talk about this, and there are quite a few opinions:</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">A) Some think that the Mind Flayer must FIRST cast the spell, and THEN the fighter throws his spear. </span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">B) Others say that the fighter must FIRST throw the spear and THEN the Mind Flayer (if still alive) casts the spell.</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Others say that in case of B):</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">1] If hit, the Mind Flayer must make a Concentration check or lose the spell …</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">or 2] If hit, the Mind Flayer must ONLY make a Concentration check if he was casting a spell which requires concentration to maintain.</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Personally, I'm on camp B) and 2], but I want to hear your opinions as well. Do you fall under any of those categories? Or do you do something else entirely in situations like this?</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">I chose B) instead of A) because in case A), there's no reason for the PC Fighter to ready that particular action since he ALREADY plays BEFORE the Flayer via initiative and basically by choosing A) the Fighter allows the Mind Flayer to cast first and get hit second, instead of being hit on the Fighter's turn and if killed, never casting a spell in the first place.</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Now I chose 2] instead of 1], because a caster ALWAYS rolling for concentration check any time he gets hit via Ready Action risks me rendering a caster useless. All I have to do is having 2-3 fodder monsters ready their action to hit a PC Caster anytime he's about to cast a spell and every single round the caster may have to roll THREE concentration checks or never actually manage to cast the simplest of cantrips. Option 2] on the other hand can be better because the caster can still cast basic spells without running the risk of losing them, and the risk of being KO'd before casting still exists.</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Thoughts?</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p></blockquote><p></p>
[QUOTE="Nickolaidas, post: 7571881, member: 6803584"] Initiative Order: 1. PC Fighter 2. Grimlock 3. PC Wizard 4. Mind Flayer Arcanist --------------------------------------------------------------------------------- "DM: PC Fighter, what do you do? PC Fighter: I grab my spear and ready the following action: The second I see the Mind Flayer Arcanist attempting to cast a spell (using Verbal or Somatic Components), I throw my spear at the Mind Flayer's chest. Grimlock: The monster dashes towards the PC Wizard and ends its movement right in front of him. PC Wizard: I cast shield on myself. DM: Magical energies surround you and you can feel more protected against enemy attacks. The Mind Flayer Arcanist moves its hands and makes hissing sounds as it is about to cast a spell …." [LEFT][COLOR=#222222][FONT=Verdana]--------------------------------------------------------------------------------- Alright, so now what? I've checked a few websites which talk about this, and there are quite a few opinions: A) Some think that the Mind Flayer must FIRST cast the spell, and THEN the fighter throws his spear. B) Others say that the fighter must FIRST throw the spear and THEN the Mind Flayer (if still alive) casts the spell. Others say that in case of B): 1] If hit, the Mind Flayer must make a Concentration check or lose the spell … or 2] If hit, the Mind Flayer must ONLY make a Concentration check if he was casting a spell which requires concentration to maintain. Personally, I'm on camp B) and 2], but I want to hear your opinions as well. Do you fall under any of those categories? Or do you do something else entirely in situations like this? I chose B) instead of A) because in case A), there's no reason for the PC Fighter to ready that particular action since he ALREADY plays BEFORE the Flayer via initiative and basically by choosing A) the Fighter allows the Mind Flayer to cast first and get hit second, instead of being hit on the Fighter's turn and if killed, never casting a spell in the first place. Now I chose 2] instead of 1], because a caster ALWAYS rolling for concentration check any time he gets hit via Ready Action risks me rendering a caster useless. All I have to do is having 2-3 fodder monsters ready their action to hit a PC Caster anytime he's about to cast a spell and every single round the caster may have to roll THREE concentration checks or never actually manage to cast the simplest of cantrips. Option 2] on the other hand can be better because the caster can still cast basic spells without running the risk of losing them, and the risk of being KO'd before casting still exists. Thoughts? [/FONT][/COLOR][/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] Interrupting a Spellcaster via Ready Action
Top