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[5E] Interrupting a Spellcaster via Ready Action
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<blockquote data-quote="DND_Reborn" data-source="post: 7571931" data-attributes="member: 6987520"><p>Precisely. The condition that triggers the readied action need not mean the action it was part of "finished" as well. That is pretty much up to the DM's discretion/interpretation. Because casting times are so quick in 5E, a readied action is the only way to possibly stop it. It is just one of the ways our group prefers older initiative systems.</p><p></p><p>Alternatively, you could rule that any attack on the Mind Flayer prior to it going that hits could disrupt the spell before it is cast if he fails a concentration check, but that really only works reasonably well if you don't use the roll-and-repeat standard initiative rules. If you use those, it is great if the player caster rolls high because his spells can't be stopped but sucks if he is last and every attack has a chance of ruining his spell.</p><p></p><p>In short, there are many ways you can handle this. Find what works best for your group and enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7571931, member: 6987520"] Precisely. The condition that triggers the readied action need not mean the action it was part of "finished" as well. That is pretty much up to the DM's discretion/interpretation. Because casting times are so quick in 5E, a readied action is the only way to possibly stop it. It is just one of the ways our group prefers older initiative systems. Alternatively, you could rule that any attack on the Mind Flayer prior to it going that hits could disrupt the spell before it is cast if he fails a concentration check, but that really only works reasonably well if you don't use the roll-and-repeat standard initiative rules. If you use those, it is great if the player caster rolls high because his spells can't be stopped but sucks if he is last and every attack has a chance of ruining his spell. In short, there are many ways you can handle this. Find what works best for your group and enjoy! :) [/QUOTE]
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[5E] Interrupting a Spellcaster via Ready Action
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