Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] Interrupting a Spellcaster via Ready Action
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7572016" data-attributes="member: 6987520"><p>More is the pity. D&D went from having spell take several seconds (measured in segments before) to most spells the somatic component is appearantly snapping your fingers, you don't have to actually have material components in hand, and the verbal components are "go!" or something.</p><p></p><p>Of course you can interrupt attacks, it is called Armor Class. ;-)</p><p></p><p>Seriously, though, there are ways to stop attacks from hitting (which is really, in essence, interrupting the attack). The Shield spell is a perfect example, although there are others. As a reaction you add +5 AC, after the hit even, making it miss. What else would you call that?</p><p></p><p>A lot of timing elements have been removed from D&D for simplicity, but like others I think they went overboard. We allow spells to be disrupted during casting, but it requires a readied action, a successful hit, and a failed concentration check. Fortunately, this works both in the players favor at times and against them at other times.</p><p></p><p>And why are spells so fast? I can understand the verbal only, maybe, and certain others. But if you play the material components must be in hand, that takes time, if the somatic components are complex in any way, that takes time, if the verbal components are more than a single word, it takes time. You put all that together and IMO spells absolutely should be long enough to stop while casting.</p><p></p><p>Finally, the "action" they take has nothing to do with the time required. Actions lack duration, as discussed at length in other threads.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7572016, member: 6987520"] More is the pity. D&D went from having spell take several seconds (measured in segments before) to most spells the somatic component is appearantly snapping your fingers, you don't have to actually have material components in hand, and the verbal components are "go!" or something. Of course you can interrupt attacks, it is called Armor Class. ;-) Seriously, though, there are ways to stop attacks from hitting (which is really, in essence, interrupting the attack). The Shield spell is a perfect example, although there are others. As a reaction you add +5 AC, after the hit even, making it miss. What else would you call that? A lot of timing elements have been removed from D&D for simplicity, but like others I think they went overboard. We allow spells to be disrupted during casting, but it requires a readied action, a successful hit, and a failed concentration check. Fortunately, this works both in the players favor at times and against them at other times. And why are spells so fast? I can understand the verbal only, maybe, and certain others. But if you play the material components must be in hand, that takes time, if the somatic components are complex in any way, that takes time, if the verbal components are more than a single word, it takes time. You put all that together and IMO spells absolutely should be long enough to stop while casting. Finally, the "action" they take has nothing to do with the time required. Actions lack duration, as discussed at length in other threads. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] Interrupting a Spellcaster via Ready Action
Top