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[5E] Interrupting a Spellcaster via Ready Action
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<blockquote data-quote="pming" data-source="post: 7572392" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I haven't been around for a while...but anyhoo...</p><p></p><p></p><p></p><p>I'll stop you right there. Stating "...and ends its movement..." is, imnsho, giving away too much information to the PC's and players. I would have worded it "The monster dashes towards the PC Wizard as it swings it's weapon" (assuming it was planing on attacking). This describes the action of what's going on rather than state a bland, predictable, cookie-cutter "game move". Unless you're going for a very miniatures/video-game feel...then it's perfect! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway...to continue...</p><p></p><p></p><p></p><p>Easy. I play it more like BECMI/1e where if you are casting a spell, you start at the "beginning of the round" and you are, effectively, casting it "all the way through until your initiative point". None of this "Made-For-TV-Witchery-Magic" where the caster simply points a finger or waves a hand and "poof goes the spell". One of my pet peeves for virtually ALL TV "magic characters", like you see in a lot of Supernaturals, or, the worst offender, Charmed, or in other such TV shows. I guess for TV they don't want to freak out all the religious folks with a character gesticulating and chanting and whatnot. I find that "poof!" type spellcasting to be...er...not my cup o' joe, lets say.</p><p></p><p>Long story short...</p><p></p><p>DM: Magic energies surround you and...[rolls Grimlocks attack, checks to see if it hits by more than 5; rolls/describes appropriately]. The Mind Flayer Arcanist starts to cast it's spell. Fighter, roll to hit with Advantage.</p><p></p><p>Moral Of The Story: The Grimlock should have protected the caster...now the Grimlock and the Mind Flayer are going to die for their lack of judgement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Key things: Casting a spell takes "the beginning of the round up to and including your initiative number". Others can attack a caster in the process of casting, with Advantage. A caster hit must make a Concentration check, as per normal.</p><p></p><p>No, it's not "RAW", but it's how we do it and it's what works for us. Besides...after almost 4 decades of doing it this way, I found it all but hopeless to try and "rejigger" my brain that way when playing D&D.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7572392, member: 45197"] Hiya! I haven't been around for a while...but anyhoo... I'll stop you right there. Stating "...and ends its movement..." is, imnsho, giving away too much information to the PC's and players. I would have worded it "The monster dashes towards the PC Wizard as it swings it's weapon" (assuming it was planing on attacking). This describes the action of what's going on rather than state a bland, predictable, cookie-cutter "game move". Unless you're going for a very miniatures/video-game feel...then it's perfect! :) Anyway...to continue... Easy. I play it more like BECMI/1e where if you are casting a spell, you start at the "beginning of the round" and you are, effectively, casting it "all the way through until your initiative point". None of this "Made-For-TV-Witchery-Magic" where the caster simply points a finger or waves a hand and "poof goes the spell". One of my pet peeves for virtually ALL TV "magic characters", like you see in a lot of Supernaturals, or, the worst offender, Charmed, or in other such TV shows. I guess for TV they don't want to freak out all the religious folks with a character gesticulating and chanting and whatnot. I find that "poof!" type spellcasting to be...er...not my cup o' joe, lets say. Long story short... DM: Magic energies surround you and...[rolls Grimlocks attack, checks to see if it hits by more than 5; rolls/describes appropriately]. The Mind Flayer Arcanist starts to cast it's spell. Fighter, roll to hit with Advantage. Moral Of The Story: The Grimlock should have protected the caster...now the Grimlock and the Mind Flayer are going to die for their lack of judgement. ;) Key things: Casting a spell takes "the beginning of the round up to and including your initiative number". Others can attack a caster in the process of casting, with Advantage. A caster hit must make a Concentration check, as per normal. No, it's not "RAW", but it's how we do it and it's what works for us. Besides...after almost 4 decades of doing it this way, I found it all but hopeless to try and "rejigger" my brain that way when playing D&D. ^_^ Paul L. Ming [/QUOTE]
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