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[5E] Interrupting a Spellcaster via Ready Action
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7572532" data-attributes="member: 15882"><p>Lots of things I should quote but I'm lazy.</p><p></p><p>1. It's established you can't force a concentration check to interrupt a spell because that's not how concentration works and this isn't 3e.</p><p></p><p>2. If you want to prevent spellcasting or attacks, you have to do something different. Examples: disarming a person will prevent them from attacking with that sword. Casting silence on a caster will prevent them from casting spells with verbal components.</p><p></p><p>3. Can you do these actions as a readied action? Yes, but can you do it to interrupt the action?</p><p></p><p>If I go by the interpretation that the triggered action must resolve first and if I go by the ruling that I can't have my trigger be "if he reaches for his spell component pouch" and instead have to make the trigger action be 'when he casts a spell', then I'm going to be very limited by the kind of story the players want to tell.</p><p></p><p>Is it a house-rule to let a ready interrupt an action? I don't think so because I'm using the rules how they are intended: to facilitate the action and intent of the players. Rulings over rules. Which was the design intent. I'd rather use the rules as a tool rather than to warp the story to fit a specific rigid reading of the rules. I'm not making up a new house-rule. I'm using an existing rule to make my game run smoothly.</p><p></p><p>My player says, "I don't want to do anything offensive but If he reaches for the spell component pouch, I'm going to assume he's casting a spell and I'm going to cast silence on him."</p><p></p><p>I can say, "sorry, no, you can't do that because, you aren't allowed to ready for 'Reaching' you have to ready to trigger off an actual action, which, in this case is casting a spell. If you do that, his spell will go off before you can do that. That's what the rules say, just ask Sage Advice. Try another action instead."</p><p></p><p>Or I can say, "sure, that's a clever. The rule that best works for this scenario is the 'Readied Action'. On his turn, I'll let you make a check (insight or perception - whichever is better to notice if he's about to cast a spell), if you succeed, your trigger goes off and you can interrupt his spell before it affects anyone. Do you want to do that?"</p><p></p><p>So, I'm not sure what else to tell the OP. You can't force a concentration check with a readied action, but depending on how rigidly you adjudicate the rules, there are other ways to stop a spellcaster.</p><p></p><p>One way might be knocking components out of his hand - like in ultimate Frisbee, when you react to someone throwing a frisbee and you knock the frizbee out of their hand as they are about to throw it. Or you might rule that the person has to finish throwing the Frisbee before you can knock it out of their hand, in which case it's already flying through the air. Or maybe you might rule that such an action is impossible and you must knock the frisbee out of their hand on your turn.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7572532, member: 15882"] Lots of things I should quote but I'm lazy. 1. It's established you can't force a concentration check to interrupt a spell because that's not how concentration works and this isn't 3e. 2. If you want to prevent spellcasting or attacks, you have to do something different. Examples: disarming a person will prevent them from attacking with that sword. Casting silence on a caster will prevent them from casting spells with verbal components. 3. Can you do these actions as a readied action? Yes, but can you do it to interrupt the action? If I go by the interpretation that the triggered action must resolve first and if I go by the ruling that I can't have my trigger be "if he reaches for his spell component pouch" and instead have to make the trigger action be 'when he casts a spell', then I'm going to be very limited by the kind of story the players want to tell. Is it a house-rule to let a ready interrupt an action? I don't think so because I'm using the rules how they are intended: to facilitate the action and intent of the players. Rulings over rules. Which was the design intent. I'd rather use the rules as a tool rather than to warp the story to fit a specific rigid reading of the rules. I'm not making up a new house-rule. I'm using an existing rule to make my game run smoothly. My player says, "I don't want to do anything offensive but If he reaches for the spell component pouch, I'm going to assume he's casting a spell and I'm going to cast silence on him." I can say, "sorry, no, you can't do that because, you aren't allowed to ready for 'Reaching' you have to ready to trigger off an actual action, which, in this case is casting a spell. If you do that, his spell will go off before you can do that. That's what the rules say, just ask Sage Advice. Try another action instead." Or I can say, "sure, that's a clever. The rule that best works for this scenario is the 'Readied Action'. On his turn, I'll let you make a check (insight or perception - whichever is better to notice if he's about to cast a spell), if you succeed, your trigger goes off and you can interrupt his spell before it affects anyone. Do you want to do that?" So, I'm not sure what else to tell the OP. You can't force a concentration check with a readied action, but depending on how rigidly you adjudicate the rules, there are other ways to stop a spellcaster. One way might be knocking components out of his hand - like in ultimate Frisbee, when you react to someone throwing a frisbee and you knock the frizbee out of their hand as they are about to throw it. Or you might rule that the person has to finish throwing the Frisbee before you can knock it out of their hand, in which case it's already flying through the air. Or maybe you might rule that such an action is impossible and you must knock the frisbee out of their hand on your turn. [/QUOTE]
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