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[5E] Interrupting a Spellcaster via Ready Action
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<blockquote data-quote="UngeheuerLich" data-source="post: 7572579" data-attributes="member: 59057"><p>[MENTION=6919838]5ekyu[/MENTION]</p><p></p><p>You still miss the target.</p><p></p><p>1. RAW Ready goes 2nd, but not after an action but a perceivable trigger. So hostage scenarios are an edge case as well as having a killing shot. It is also possible to circumvent the trigger and still cast a spell. (Subtle casting metamagic etc.)</p><p></p><p>2. Hostages are often low level bystanders or badly wounded people. For the scene it is not necessary to do a killing blow, just the threat of it.</p><p></p><p>3. I even second you in rulings that make ready an action a rare scenario. So no concentration. But I like it as a gamble you might take in those situations.</p><p></p><p>4. I just strongly disagree with your reading of "finishes the trigger". We would not have the discussion if it was worded as in previous editions "finsihes the triggering action". In that case the spell would go off no question.</p><p>But I really like the wording of 5e RAW because it rewardsclever thinking on both sides.</p><p></p><p> [MENTION=6987520]dnd4vr[/MENTION]</p><p></p><p>As you can read in my post: I don't think the rule is in anyway jnfortunately written. Actually it works perfectly. No backloop. No time traves. Just a simple trigger reaction and then tine goes on normally. The only thing you as a DM have to take care off: you don't say: the wizards ignores your threat and just casts you have to say: ignoring your warning the wizard still moves his hand. And now the PC decides: shoot or not. The player might get a sense motive pr perception chech to notice what the intend of the movement is, but now you have to decide possibly before you know what the movement means.</p><p>That alligns perfectly with movie scenes that depic such situations.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7572579, member: 59057"] [MENTION=6919838]5ekyu[/MENTION] You still miss the target. 1. RAW Ready goes 2nd, but not after an action but a perceivable trigger. So hostage scenarios are an edge case as well as having a killing shot. It is also possible to circumvent the trigger and still cast a spell. (Subtle casting metamagic etc.) 2. Hostages are often low level bystanders or badly wounded people. For the scene it is not necessary to do a killing blow, just the threat of it. 3. I even second you in rulings that make ready an action a rare scenario. So no concentration. But I like it as a gamble you might take in those situations. 4. I just strongly disagree with your reading of "finishes the trigger". We would not have the discussion if it was worded as in previous editions "finsihes the triggering action". In that case the spell would go off no question. But I really like the wording of 5e RAW because it rewardsclever thinking on both sides. [MENTION=6987520]dnd4vr[/MENTION] As you can read in my post: I don't think the rule is in anyway jnfortunately written. Actually it works perfectly. No backloop. No time traves. Just a simple trigger reaction and then tine goes on normally. The only thing you as a DM have to take care off: you don't say: the wizards ignores your threat and just casts you have to say: ignoring your warning the wizard still moves his hand. And now the PC decides: shoot or not. The player might get a sense motive pr perception chech to notice what the intend of the movement is, but now you have to decide possibly before you know what the movement means. That alligns perfectly with movie scenes that depic such situations. [/QUOTE]
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