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[5E] Interrupting a Spellcaster via Ready Action
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<blockquote data-quote="DND_Reborn" data-source="post: 7572607" data-attributes="member: 6987520"><p>True, many parts fo the initiative system has bothered our group for a while, but that is nothing new. I get that it was a design choice, I just think a bit more complexity could have resolved such issues this thread has discussed. Compared to other versions of D&D, I find it interesting that the chapter on combat in the PHB is only about 10 pages while personality and background is more than twice as long. Even the DMG section on running the game is less than 10% of the book. I know 5E was supposed to be easy to learn and such, but this much lack of rules leads to more of a "why not let the players create their own rules and game?"</p><p></p><p>That probably serves many people well. 5E has great popularity after all! I think we'll probably result to a die roll in such cases as I agree that neither action should be faster by default. Our DM might give advantage in certain situations or something, but again it comes down to players making more rules.</p><p></p><p>As a side point, our DM expressed some pretty bad frustration recently to me. He said its ridiculous that we need (well... desire?) so many house-rules. I think we are over 20 pages. Another friend of his told him he should just make his own game and be done with it.</p><p></p><p>Anyway, thanks for taking the time to post and respond. It's always appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7572607, member: 6987520"] True, many parts fo the initiative system has bothered our group for a while, but that is nothing new. I get that it was a design choice, I just think a bit more complexity could have resolved such issues this thread has discussed. Compared to other versions of D&D, I find it interesting that the chapter on combat in the PHB is only about 10 pages while personality and background is more than twice as long. Even the DMG section on running the game is less than 10% of the book. I know 5E was supposed to be easy to learn and such, but this much lack of rules leads to more of a "why not let the players create their own rules and game?" That probably serves many people well. 5E has great popularity after all! I think we'll probably result to a die roll in such cases as I agree that neither action should be faster by default. Our DM might give advantage in certain situations or something, but again it comes down to players making more rules. As a side point, our DM expressed some pretty bad frustration recently to me. He said its ridiculous that we need (well... desire?) so many house-rules. I think we are over 20 pages. Another friend of his told him he should just make his own game and be done with it. Anyway, thanks for taking the time to post and respond. It's always appreciated. :) [/QUOTE]
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[5E] Interrupting a Spellcaster via Ready Action
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