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[5E] Interrupting a Spellcaster via Ready Action
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7572653" data-attributes="member: 15882"><p>How readying a spell works(not the house-rule): you cast the spell but hold the final syllable (or whatever you want to narrate) until the triggered action occurs. If the triggered action does not occur in the round you readied it, you lose your action and the spell slot. Inefficient? Yes. Readied actions aren't guaranteed. They are often a gamble which is why allowing a readied action to interrupt another action isn't as Over Powered as some people have been claiming. If you think it's overpowered, then you haven't used it in actual game play. You should try it first and then decide if it's overpowered.</p><p></p><p></p><p></p><p></p><p>It doesn't really show anything because it's fiction. It's as fast as the what makes sense for the story. Protection from evil requires you to use powdered silver and holy water but it's one action to cast. How much of that 6 seconds is preparing the materials for the spell and how much is invoking the Power needed to execute the spell? Or does it all happen at once? Every players description of protection from evil will be different. "I pour the powdered silver in to the holy water and it bubbles into a protective cloud around me." "I throw it all in the air and, Magically, it forms into a protective pentagram which glows with divine power and fades to nothing." Meanwhile Power Word Kill is "I say the word 'DIE"</p><p>That last one might be trickier to predict and a bit harder to narrate as holding the action. You cast the spell but don't actually say the Empowered Word? Maybe you just tap in to the Magical Weave and hold the final Word. I leave that kind of creativity to the players.</p><p></p><p>What this rule (of casting the spell first before readying) demonstrates is that the spell is cast even if your readied action does not trigger. They are saying "YOU MUST CAST THE SPELL and then ready. No matter what happens, you lose a slot because you cast the spell." </p><p></p><p>To me, They are tying up a loophole to prevent a wizard's player from readying spells and then claiming that they don't use a spell slot because their trigger did not occur. I don't think it's discussing the minutiae of how long it takes to cast a spell in a round.</p><p></p><p>When you ready a weapon, you are using your whole action to keep that weapon at the ready, just the same as precasting the spell. It's just the timing of the attack or spell that gets delayed.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7572653, member: 15882"] How readying a spell works(not the house-rule): you cast the spell but hold the final syllable (or whatever you want to narrate) until the triggered action occurs. If the triggered action does not occur in the round you readied it, you lose your action and the spell slot. Inefficient? Yes. Readied actions aren't guaranteed. They are often a gamble which is why allowing a readied action to interrupt another action isn't as Over Powered as some people have been claiming. If you think it's overpowered, then you haven't used it in actual game play. You should try it first and then decide if it's overpowered. It doesn't really show anything because it's fiction. It's as fast as the what makes sense for the story. Protection from evil requires you to use powdered silver and holy water but it's one action to cast. How much of that 6 seconds is preparing the materials for the spell and how much is invoking the Power needed to execute the spell? Or does it all happen at once? Every players description of protection from evil will be different. "I pour the powdered silver in to the holy water and it bubbles into a protective cloud around me." "I throw it all in the air and, Magically, it forms into a protective pentagram which glows with divine power and fades to nothing." Meanwhile Power Word Kill is "I say the word 'DIE" That last one might be trickier to predict and a bit harder to narrate as holding the action. You cast the spell but don't actually say the Empowered Word? Maybe you just tap in to the Magical Weave and hold the final Word. I leave that kind of creativity to the players. What this rule (of casting the spell first before readying) demonstrates is that the spell is cast even if your readied action does not trigger. They are saying "YOU MUST CAST THE SPELL and then ready. No matter what happens, you lose a slot because you cast the spell." To me, They are tying up a loophole to prevent a wizard's player from readying spells and then claiming that they don't use a spell slot because their trigger did not occur. I don't think it's discussing the minutiae of how long it takes to cast a spell in a round. When you ready a weapon, you are using your whole action to keep that weapon at the ready, just the same as precasting the spell. It's just the timing of the attack or spell that gets delayed. [/QUOTE]
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[5E] Interrupting a Spellcaster via Ready Action
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