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[5E] Interrupting a Spellcaster via Ready Action
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<blockquote data-quote="5ekyu" data-source="post: 7573203" data-attributes="member: 6919838"><p>look at the risk of repeating myself...</p><p></p><p>There are game systems that have actor-based init - 5e for instance - and games that have action-based init - unisystem had some - and lots of hybrids in between including quality-based.</p><p></p><p>There are systems where ready-interrupt is weak - 5e - and others where it is strong - several come to mind including hero - and lots of in-between.</p><p></p><p>I have played/Gmed quite a few here and there among those, some of each... they each have issues and glitches of different flavors.</p><p></p><p>But the worst combo for having combats sequences that mesh up with source and action driven and fewer cases of exception-bashing and exploits was - actor-based with strong interrupt/ready. It tends to create a war of exceptions and reactions and lead to much more of an almost zugzwang becoming the more common norm - instead of the exception - because in too many cases that niche rule becomes a "stop the other guy from doing stuff" and that is powerful enough to no longer be niche - but norm.</p><p></p><p>But, my experiences are just kine so maybe i am totally completely wrong on this and it makes sense for a game with lotsa high value magic items and potent spells to have them all thwarted by a handful of kobolds or orcs with ready actions or whatever because nobody in that universe when creating magic items or cpellcasting for combat thought of these things - ever -at all.</p><p></p><p>maybe... just not the game i run but thats me.</p><p></p><p><strong>But way before i would change 5e to empower a strong ready interrupt exception based system - i would go for action-based init or a half-measure of speed-factor type play where actions take time in some internal ticker.</strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7573203, member: 6919838"] look at the risk of repeating myself... There are game systems that have actor-based init - 5e for instance - and games that have action-based init - unisystem had some - and lots of hybrids in between including quality-based. There are systems where ready-interrupt is weak - 5e - and others where it is strong - several come to mind including hero - and lots of in-between. I have played/Gmed quite a few here and there among those, some of each... they each have issues and glitches of different flavors. But the worst combo for having combats sequences that mesh up with source and action driven and fewer cases of exception-bashing and exploits was - actor-based with strong interrupt/ready. It tends to create a war of exceptions and reactions and lead to much more of an almost zugzwang becoming the more common norm - instead of the exception - because in too many cases that niche rule becomes a "stop the other guy from doing stuff" and that is powerful enough to no longer be niche - but norm. But, my experiences are just kine so maybe i am totally completely wrong on this and it makes sense for a game with lotsa high value magic items and potent spells to have them all thwarted by a handful of kobolds or orcs with ready actions or whatever because nobody in that universe when creating magic items or cpellcasting for combat thought of these things - ever -at all. maybe... just not the game i run but thats me. [B]But way before i would change 5e to empower a strong ready interrupt exception based system - i would go for action-based init or a half-measure of speed-factor type play where actions take time in some internal ticker. [/B] [/QUOTE]
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