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[5e] Intrigue Campaigns: Cons, Heists and Secrets
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<blockquote data-quote="Blue" data-source="post: 7641509" data-attributes="member: 20564"><p>Flashbacks. </p><p></p><p>Players sitting around for two hours planning things out regularly is a chore. Having all of that go south because of something overlooked makes it into a meaningless chore. The opposite of fun.</p><p></p><p>So assume the characters are competent or even better, and jump right into play and allow a certain amount / type of flashbacks per character where they can "pre-plan" to deal with whatever twist just came up in their heist.</p><p></p><p>So when you announce the dogs getting released at them, the mastermind does a flashback about the kennels, and how they arranged for the beasts to be drugged and sleepy.</p><p></p><p>A limited resource, many times the players will not want to use us a Flashback. And some things they couldn't foresee and can't.</p><p></p><p>And different types - while a mastermind-type character might be able to pull out any, a fighter might have his flashbacks only circle around his skills of athletics, intimidation, and and animal handling. (Or whatever.)</p><p></p><p>And offer differing strength results - there's a big difference between "learning the guard's schedule as as long as we keep to a strict schedule and don't let them raise an alarm we're good" vs. "there are no guards".</p></blockquote><p></p>
[QUOTE="Blue, post: 7641509, member: 20564"] Flashbacks. Players sitting around for two hours planning things out regularly is a chore. Having all of that go south because of something overlooked makes it into a meaningless chore. The opposite of fun. So assume the characters are competent or even better, and jump right into play and allow a certain amount / type of flashbacks per character where they can "pre-plan" to deal with whatever twist just came up in their heist. So when you announce the dogs getting released at them, the mastermind does a flashback about the kennels, and how they arranged for the beasts to be drugged and sleepy. A limited resource, many times the players will not want to use us a Flashback. And some things they couldn't foresee and can't. And different types - while a mastermind-type character might be able to pull out any, a fighter might have his flashbacks only circle around his skills of athletics, intimidation, and and animal handling. (Or whatever.) And offer differing strength results - there's a big difference between "learning the guard's schedule as as long as we keep to a strict schedule and don't let them raise an alarm we're good" vs. "there are no guards". [/QUOTE]
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