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[5e] Introducing Friends and Strangers to Mystara...
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<blockquote data-quote="bgbarcus" data-source="post: 6629110" data-attributes="member: 6784891"><p>The difference between Immortals and gods will take some time for your players That is the single most unique thing about Mystara compared to other campaign worlds. It is also one the things that appeals to me as a DM since the Immortals feel closer to the world than gods ever did. It makes sense that Immortals would care about national politics since most of them still feel ties to the old homes.</p><p></p><p>The lack of Feywild isn't really a problem. The published Mystaran material include "Tall Tales of the Wee Folk" which describes a faerie realm modeled after "A Midsummer Night's Dream". It is easy to blend the Fey realm into that concept.</p><p></p><p>If you haven't already settled on campaign plans, I usually start new groups in Penhaligon rather than Threshold. Not that I have anything against Threshold but Penhaligon seems to have a little more to work with in the surrounding area. As for populations, the gazetteer series has extremely high numbers for Karameikan towns but older material has numbers so low that some towns could barely support themselves as they are described. Halving the gazetteer populations seems like a good balance.</p><p></p><p>If you haven't found it yet, search for MGaz1 on Pandius. The author fleshed out the region around Castellan Keep and made it a place where you run a campaign all the way from 1st to 20th level without much trouble. You could start the party off with a classic by putting the Caves of Chaos near Castellan Keep. After picking up a few levels the party could take the High Reach river southwest toward Kelvin as their entry into B10.</p></blockquote><p></p>
[QUOTE="bgbarcus, post: 6629110, member: 6784891"] The difference between Immortals and gods will take some time for your players That is the single most unique thing about Mystara compared to other campaign worlds. It is also one the things that appeals to me as a DM since the Immortals feel closer to the world than gods ever did. It makes sense that Immortals would care about national politics since most of them still feel ties to the old homes. The lack of Feywild isn't really a problem. The published Mystaran material include "Tall Tales of the Wee Folk" which describes a faerie realm modeled after "A Midsummer Night's Dream". It is easy to blend the Fey realm into that concept. If you haven't already settled on campaign plans, I usually start new groups in Penhaligon rather than Threshold. Not that I have anything against Threshold but Penhaligon seems to have a little more to work with in the surrounding area. As for populations, the gazetteer series has extremely high numbers for Karameikan towns but older material has numbers so low that some towns could barely support themselves as they are described. Halving the gazetteer populations seems like a good balance. If you haven't found it yet, search for MGaz1 on Pandius. The author fleshed out the region around Castellan Keep and made it a place where you run a campaign all the way from 1st to 20th level without much trouble. You could start the party off with a classic by putting the Caves of Chaos near Castellan Keep. After picking up a few levels the party could take the High Reach river southwest toward Kelvin as their entry into B10. [/QUOTE]
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