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5e invisibility and Detect Magic
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<blockquote data-quote="smbakeresq" data-source="post: 7487248" data-attributes="member: 28301"><p>I agree in some cases. Passive Perception is somehow being conceived as an always on radar, that's not how it works or how its meant to work. You still have to have something to detect. An example was used for an invisible trip wire, clearly as invisible and not making a sound nor giving away its location it is impossible to see regardless of how high your passive perception is. </p><p></p><p>Another example would be an ambush with the attackers being silent in dark spaces (heavily obscured) outside of PC light source vision range. Passive Perception would never let you detect them and they would get to attack with advantage (unseen attacker rules) however I would set a DC for you to hear the incoming arrows to maybe get out of the advantage part. The attack would give away their location, but only the direction, they are still in heavily obscured spaces beyond your vision range. At that point the PCs better shoot that arrow or rock with light cast on it to illuminate the attackers or use that Faerie Fire spell (a great spell.) The PC should douse their light source once the enemies is illuminated to turn the tables.</p><p></p><p>Something that is rarely used is invisible or stealthy creatures in a very loud environment. You would certainly get a bonus to remain unheard in such an environment. PC don't take advantage of this enough, you just say to the DM "I am going to try to hide and stealth around, the environment is so noisy I will use it as a distraction" would be enough for me to give a bonus. An invisible PC in a noisy environment who mentions the noise to me would be undetectable even as it moves in most cases. If it attacks from range I would still let keep its location hidden, limited the monsters knowledge to a general direction.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7487248, member: 28301"] I agree in some cases. Passive Perception is somehow being conceived as an always on radar, that's not how it works or how its meant to work. You still have to have something to detect. An example was used for an invisible trip wire, clearly as invisible and not making a sound nor giving away its location it is impossible to see regardless of how high your passive perception is. Another example would be an ambush with the attackers being silent in dark spaces (heavily obscured) outside of PC light source vision range. Passive Perception would never let you detect them and they would get to attack with advantage (unseen attacker rules) however I would set a DC for you to hear the incoming arrows to maybe get out of the advantage part. The attack would give away their location, but only the direction, they are still in heavily obscured spaces beyond your vision range. At that point the PCs better shoot that arrow or rock with light cast on it to illuminate the attackers or use that Faerie Fire spell (a great spell.) The PC should douse their light source once the enemies is illuminated to turn the tables. Something that is rarely used is invisible or stealthy creatures in a very loud environment. You would certainly get a bonus to remain unheard in such an environment. PC don't take advantage of this enough, you just say to the DM "I am going to try to hide and stealth around, the environment is so noisy I will use it as a distraction" would be enough for me to give a bonus. An invisible PC in a noisy environment who mentions the noise to me would be undetectable even as it moves in most cases. If it attacks from range I would still let keep its location hidden, limited the monsters knowledge to a general direction. [/QUOTE]
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