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5e invisibility and Detect Magic
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<blockquote data-quote="Hriston" data-source="post: 7488287" data-attributes="member: 6787503"><p>You can, but to me it's more fun to engage the mechanics to find out if it makes noise or not.</p><p></p><p></p><p></p><p>Your car isn't a creature. An iron golem is and may act in ways that are unpredictable.</p><p></p><p></p><p></p><p>I don't understand what you think is implied by the animating spirit having no will of its own. Why would that make the golem good at being quiet?</p><p></p><p></p><p></p><p>That isn't how I understand that trait. False Appearance lets a creature like the rug of smothering hide in plain sight, which most creatures are unable to do. Whether or not it is noticed is still resolved by the usual method, however.</p><p></p><p></p><p></p><p>I can imagine an iron golem specifically built to resemble a statue having something like False Appearance, but the one in the Monster Manual doesn't. Looking at the picture of the iron golem in the Monster Manual, it looks much more sinister than you'd normally expect any statue to look. As a DM, I would describe the golem as it appears to the PCs. Assuming they haven't seen one before, I wouldn't use the term <em>iron golem</em> either, but then I'm not in the habit of telling the players the names of the monsters unless they've become very familiar to the PCs.</p><p></p><p></p><p></p><p>I wouldn't recommend using a passive Stealth score. The result of a single DEX (Stealth) check is supposed to remain in effect for the duration of a creature's attempt to remain hidden. I also wouldn't consider a golem in plain sight as having any ability to hide. The PCs would simply see the golem as it appears standing in front of them. What they do or think about it is up to them.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7488287, member: 6787503"] You can, but to me it's more fun to engage the mechanics to find out if it makes noise or not. Your car isn't a creature. An iron golem is and may act in ways that are unpredictable. I don't understand what you think is implied by the animating spirit having no will of its own. Why would that make the golem good at being quiet? That isn't how I understand that trait. False Appearance lets a creature like the rug of smothering hide in plain sight, which most creatures are unable to do. Whether or not it is noticed is still resolved by the usual method, however. I can imagine an iron golem specifically built to resemble a statue having something like False Appearance, but the one in the Monster Manual doesn't. Looking at the picture of the iron golem in the Monster Manual, it looks much more sinister than you'd normally expect any statue to look. As a DM, I would describe the golem as it appears to the PCs. Assuming they haven't seen one before, I wouldn't use the term [I]iron golem[/I] either, but then I'm not in the habit of telling the players the names of the monsters unless they've become very familiar to the PCs. I wouldn't recommend using a passive Stealth score. The result of a single DEX (Stealth) check is supposed to remain in effect for the duration of a creature's attempt to remain hidden. I also wouldn't consider a golem in plain sight as having any ability to hide. The PCs would simply see the golem as it appears standing in front of them. What they do or think about it is up to them. [/QUOTE]
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