Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e invisibility and Detect Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 7488750" data-attributes="member: 6787503"><p>I disagree that’s the closest analog. The iron golem I’m imagining isn’t a single piece of cast metal or anchored firmly to the ground the way a statue might be. It’s made of smaller plates or pieces of metal joined together in such a way as to allow movement, with its center of gravity in its torso, about where a person’s would be. Pressure from sudden gusts of air on the body of the creature would have to be resisted by counterbalancing movements to keep it from toppling over. </p><p></p><p></p><p></p><p>The way I run stealth, hidden creatures are nearly always detected by sound because they need to avail themselves of some circumstance that blocks vision to them in order to hide in the first place, so I have no problem with invisibility that actually makes you invisible. </p><p></p><p></p><p></p><p>You seem confused. The False Appearance trait doesn’t actually turn the gargoyles into statues. It just makes them look like statues. If they’re invisible, it doesn’t matter what they look like because they can’t be seen. </p><p></p><p></p><p></p><p>If the idea that a hidden invisible creature might be noticed through sound makes no sense to you, then don’t make a ruling that it might be noticed that way. That’s fine with me. Personally, I rule out that hidden creatures have a chance of being noticed if they’re more than around 35 feet away. In this thread, I’ve only said that it does make sense to me that an invisible golem might be noticed by sound while hiding, and that because of that I would make a DEX check for the golem against the passive Perception scores of anyone who comes close enough and is alert to danger. By saying that, I’m not telling you how to run your game. I’ve suggested setting a higher DC than what you could roll for the golem, but I think a better suggestion that’s more in line with how you seem to rule this situation is to not call for a check and to auto-surprise the PCs with the golem’s first attack. Do I have that right?</p></blockquote><p></p>
[QUOTE="Hriston, post: 7488750, member: 6787503"] I disagree that’s the closest analog. The iron golem I’m imagining isn’t a single piece of cast metal or anchored firmly to the ground the way a statue might be. It’s made of smaller plates or pieces of metal joined together in such a way as to allow movement, with its center of gravity in its torso, about where a person’s would be. Pressure from sudden gusts of air on the body of the creature would have to be resisted by counterbalancing movements to keep it from toppling over. The way I run stealth, hidden creatures are nearly always detected by sound because they need to avail themselves of some circumstance that blocks vision to them in order to hide in the first place, so I have no problem with invisibility that actually makes you invisible. You seem confused. The False Appearance trait doesn’t actually turn the gargoyles into statues. It just makes them look like statues. If they’re invisible, it doesn’t matter what they look like because they can’t be seen. If the idea that a hidden invisible creature might be noticed through sound makes no sense to you, then don’t make a ruling that it might be noticed that way. That’s fine with me. Personally, I rule out that hidden creatures have a chance of being noticed if they’re more than around 35 feet away. In this thread, I’ve only said that it does make sense to me that an invisible golem might be noticed by sound while hiding, and that because of that I would make a DEX check for the golem against the passive Perception scores of anyone who comes close enough and is alert to danger. By saying that, I’m not telling you how to run your game. I’ve suggested setting a higher DC than what you could roll for the golem, but I think a better suggestion that’s more in line with how you seem to rule this situation is to not call for a check and to auto-surprise the PCs with the golem’s first attack. Do I have that right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e invisibility and Detect Magic
Top