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5e invisibility and Detect Magic
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<blockquote data-quote="Maxperson" data-source="post: 7489718" data-attributes="member: 23751"><p>Inside a building? While it's not beyond the realm of possibility for a strong wind to occur inside, it's not going to happen without the outside raging with winds of hurricane caliber. A strong wind outside will produce a light draft inside, and then only if the building is practically falling apart. To get howling and whistling inside takes a lot of effort and the amount of noise from the intense winds would preclude hearing specific whistling from one corner of the room without an intensely high roll. Probably DC 30ish.</p><p></p><p>I grew up in Michigan where we used to get winds like that. There's nothing like fighting to walk forward knowing that if or when you get turned a hair, the wind will spin you around and push you back the way you came for 5-20 feet before you could stop yourself and get started in the right direction again. Well, I used to play in a barn that was falling apart, and even when the winds were strong, I never heard all the noises you describe. It got drafty, even somewhat windy inside at times, but I was never there during the hurricane force winds that might have produced such sounds. </p><p></p><p></p><p></p><p>If you aren't forcing your low dex PCs to have uncontrolled movements, why are you forcing golems to?</p><p></p><p></p><p></p><p>If the wind can't move a roundish 100 pound rock, it's not going to budge a multi-thousand pound statue.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7489718, member: 23751"] Inside a building? While it's not beyond the realm of possibility for a strong wind to occur inside, it's not going to happen without the outside raging with winds of hurricane caliber. A strong wind outside will produce a light draft inside, and then only if the building is practically falling apart. To get howling and whistling inside takes a lot of effort and the amount of noise from the intense winds would preclude hearing specific whistling from one corner of the room without an intensely high roll. Probably DC 30ish. I grew up in Michigan where we used to get winds like that. There's nothing like fighting to walk forward knowing that if or when you get turned a hair, the wind will spin you around and push you back the way you came for 5-20 feet before you could stop yourself and get started in the right direction again. Well, I used to play in a barn that was falling apart, and even when the winds were strong, I never heard all the noises you describe. It got drafty, even somewhat windy inside at times, but I was never there during the hurricane force winds that might have produced such sounds. If you aren't forcing your low dex PCs to have uncontrolled movements, why are you forcing golems to? If the wind can't move a roundish 100 pound rock, it's not going to budge a multi-thousand pound statue. [/QUOTE]
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