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5e invisibility and Detect Magic
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<blockquote data-quote="Hriston" data-source="post: 7491081" data-attributes="member: 6787503"><p>Agreed! It's certainly one of the types of thread where I feel I have something to contribute.</p><p></p><p></p><p></p><p>The picture in the 5e MM looks like that too, more like a suit of armor than a statue, but not really enough to be mistaken for one. The 5e iron golem also doesn't have any traits related to appearing to be a statue or anything besides what it is. The AD&D iron golem has this note in its description, "It will stand, non-functioning, as a guard until some event takes place, i.e. until a door is opened, a book read, etc.", which seems to open the door for its use as a DM gotcha somewhat more than its description in the 5e MM. The Moldvay Basic monster, Living Statue, also comes to mind in this discussion.</p><p></p><p></p><p></p><p>My understanding of the False Appearance trait that gargoyles and certain other monsters have is that it grants the ability to hide in the open because it takes care of sight-obscuring circumstances for the creature. The result of the gargoyle's DEX (Stealth) check then determines whether it pulls off the ruse or if some twitch or other small movement or noise gives it away as not really a statue. In the case of an invisible gargoyle, False Appearance is redundant because the visual component is taken care of by invisibility, so a failed DEX (Stealth) would simply reveal the presence of a creature just as it would had the gargoyle not been invisible.</p><p></p><p></p><p></p><p>It seems that in 5e the role of "Living Statue" was grafted onto the gargoyle but not the golem. For a golem that's meant to resemble a statue, I'd add False Appearance to tie that narrative to a mechanic. </p><p></p><p></p><p></p><p>Right, it's mostly redundant! The main advantages in using invisibility, however, are not having any sort of visual presence (which in the case of a blown Stealth check doesn't matter), and not immediately revealing what the creature looks like when its Stealth check is failed.</p><p></p><p></p><p></p><p>If calling for a DEX (Stealth) check, I wouldn't use a passive score for the result, but rolling with advantage (or disadvantage) is something I might consider under the right circumstances. Setting a DC for a task not otherwise covered by the rules, however, seems to be one of the primary jobs of the DM in 5e, so my recommendation to set a DC to find the invisible golem by normal means of Perception was directed at those who might feel that the difficulty of doing that was unrelated to the golem's ability to hide, the idea being that the golem isn't making any particular effort to escape notice, but rather shares certain qualities with objects. On the other hand, some of the posters in this thread seem to take issue with there being any possibility of noticing the golem without resort to some extraordinary means, such as use of <em>true seeing</em> or spreading flour all over the room, so that simply staying alert for hidden foes would result in an auto-failure. This falls within the DM's role of deciding whether a result is certain or requires a roll to determine the outcome.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7491081, member: 6787503"] Agreed! It's certainly one of the types of thread where I feel I have something to contribute. The picture in the 5e MM looks like that too, more like a suit of armor than a statue, but not really enough to be mistaken for one. The 5e iron golem also doesn't have any traits related to appearing to be a statue or anything besides what it is. The AD&D iron golem has this note in its description, "It will stand, non-functioning, as a guard until some event takes place, i.e. until a door is opened, a book read, etc.", which seems to open the door for its use as a DM gotcha somewhat more than its description in the 5e MM. The Moldvay Basic monster, Living Statue, also comes to mind in this discussion. My understanding of the False Appearance trait that gargoyles and certain other monsters have is that it grants the ability to hide in the open because it takes care of sight-obscuring circumstances for the creature. The result of the gargoyle's DEX (Stealth) check then determines whether it pulls off the ruse or if some twitch or other small movement or noise gives it away as not really a statue. In the case of an invisible gargoyle, False Appearance is redundant because the visual component is taken care of by invisibility, so a failed DEX (Stealth) would simply reveal the presence of a creature just as it would had the gargoyle not been invisible. It seems that in 5e the role of "Living Statue" was grafted onto the gargoyle but not the golem. For a golem that's meant to resemble a statue, I'd add False Appearance to tie that narrative to a mechanic. Right, it's mostly redundant! The main advantages in using invisibility, however, are not having any sort of visual presence (which in the case of a blown Stealth check doesn't matter), and not immediately revealing what the creature looks like when its Stealth check is failed. If calling for a DEX (Stealth) check, I wouldn't use a passive score for the result, but rolling with advantage (or disadvantage) is something I might consider under the right circumstances. Setting a DC for a task not otherwise covered by the rules, however, seems to be one of the primary jobs of the DM in 5e, so my recommendation to set a DC to find the invisible golem by normal means of Perception was directed at those who might feel that the difficulty of doing that was unrelated to the golem's ability to hide, the idea being that the golem isn't making any particular effort to escape notice, but rather shares certain qualities with objects. On the other hand, some of the posters in this thread seem to take issue with there being any possibility of noticing the golem without resort to some extraordinary means, such as use of [I]true seeing[/I] or spreading flour all over the room, so that simply staying alert for hidden foes would result in an auto-failure. This falls within the DM's role of deciding whether a result is certain or requires a roll to determine the outcome. [/QUOTE]
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