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5e invisibility and Detect Magic
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<blockquote data-quote="Dausuul" data-source="post: 7493408" data-attributes="member: 58197"><p>Not really. 5E was supposed to be "rulings, not rules," but Crawford seems to have lost sight of that. He's trying to extract a 4E-style RAW out of a system that wasn't built for that, and as a result, he comes up with some really absurd rulings. (My personal favorite is where he ruled that if you destroy a zombie, and cast <em>revivify</em> on the remains, <a href="https://www.sageadvice.eu/2016/04/11/can-i-revify-a-killed-zombie/" target="_blank">it comes back as a zombie</a>. The incredulous questioner asked, "'The creature returns to life' restores a destroyed undead to its active undead status?!" and he confirmed. Yes, it is the official ruling of WotC that undead are alive.)</p><p></p><p>Mearls's approach is far more sensible: "Here's how I personally would handle this in my game. It may not be what you would do, but it might give you some ideas."</p><p></p><p>What I wish they would do is give us some insight into the rules as <em>intended</em>: How did they, the designers of the game, envision it working? What was the thinking behind the rules? That would be far more useful for me as a DM than these weird, legalistic rulings that I can't imagine ever applying at the table.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7493408, member: 58197"] Not really. 5E was supposed to be "rulings, not rules," but Crawford seems to have lost sight of that. He's trying to extract a 4E-style RAW out of a system that wasn't built for that, and as a result, he comes up with some really absurd rulings. (My personal favorite is where he ruled that if you destroy a zombie, and cast [i]revivify[/i] on the remains, [URL="https://www.sageadvice.eu/2016/04/11/can-i-revify-a-killed-zombie/"]it comes back as a zombie[/URL]. The incredulous questioner asked, "'The creature returns to life' restores a destroyed undead to its active undead status?!" and he confirmed. Yes, it is the official ruling of WotC that undead are alive.) Mearls's approach is far more sensible: "Here's how I personally would handle this in my game. It may not be what you would do, but it might give you some ideas." What I wish they would do is give us some insight into the rules as [i]intended[/i]: How did they, the designers of the game, envision it working? What was the thinking behind the rules? That would be far more useful for me as a DM than these weird, legalistic rulings that I can't imagine ever applying at the table. [/QUOTE]
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