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5E is attempting to recalibrate our expectations
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<blockquote data-quote="Ratskinner" data-source="post: 5808554" data-attributes="member: 6688937"><p><strong>Modules? Anyone?</strong></p><p></p><p></p><p></p><p>It seems to me that this kind of "dial" is exactly what they intend the modules to be. I'm not even sure you'd need a big module for this, just a short chapter on how to adjust for grittiness (change some hp/HD, changes to healing, treasure tables(?), etc.) I'd personally recommend splitting it into several mini-modules depending on the flavor of "grittiness" you want. If you want to go from zero to superhero, just engage more of the anti-gritty modules as you go (or disengage the gritty modules).</p><p></p><p>As for Aragorn vs Bilbo, well I actually think that's what they are talking about when they speak of flattening the curve. A flatter curve makes it easier to have a Lvl10 Aragorn and Lvl2 Bilbo show up at the same game and both contribute. Having a dials that can turn up to Monte Haul, cinematicity, super-heroics or wuxiosity; or back down to grit, grimness, lethality or scarcity is what those dials are for. </p><p></p><p>As far as the default game....I dunno, maybe split the difference between 2 and 3e. Of course that's totally by feel, since you can't really average the two sets of mechanics.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5808554, member: 6688937"] [b]Modules? Anyone?[/b] It seems to me that this kind of "dial" is exactly what they intend the modules to be. I'm not even sure you'd need a big module for this, just a short chapter on how to adjust for grittiness (change some hp/HD, changes to healing, treasure tables(?), etc.) I'd personally recommend splitting it into several mini-modules depending on the flavor of "grittiness" you want. If you want to go from zero to superhero, just engage more of the anti-gritty modules as you go (or disengage the gritty modules). As for Aragorn vs Bilbo, well I actually think that's what they are talking about when they speak of flattening the curve. A flatter curve makes it easier to have a Lvl10 Aragorn and Lvl2 Bilbo show up at the same game and both contribute. Having a dials that can turn up to Monte Haul, cinematicity, super-heroics or wuxiosity; or back down to grit, grimness, lethality or scarcity is what those dials are for. As far as the default game....I dunno, maybe split the difference between 2 and 3e. Of course that's totally by feel, since you can't really average the two sets of mechanics. [/QUOTE]
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