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5e - Just Missing the Mark
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<blockquote data-quote="dave2008" data-source="post: 7559368" data-attributes="member: 83242"><p>My point was to change those things you don't need house rules. You can do it on the fly (at least that is what I find).</p><p></p><p></p><p></p><p>The CR system works fine for a certain set of groups. It is fairly fast and simple and a good rule of thumb. Your approach, though more balanced for your group would have to be recalculated for every group and be adjusted each level as the PCs advance. And it still doesn't take into account player skill / group synergy. I just don't think that is realistic for a game. I've not played a lot of other games, but there is no edition of D&D that does this. I think you are asking to much. Now, I do have my own issues with CR and encounter design, but these are not them.</p><p></p><p></p><p></p><p>I can't speak to official adventures as I don't play them. I know some think they are great and some think they are a mess. Regarding TPKs, I find this hard to understand as almost everyone who speaks up on these boards thinks 5e is D&D on easy mode. IF you go by the encounter guidelines and suggested CR you should almost never see a TPK. I think you a real outlier on this one.</p><p></p><p></p><p></p><p>Pushing and grappling are standard combat actions that most , if not all, monsters can do RAW. You don't need all the rules tp be in the stat block. It is also completely within RAW to change weapons and armor and HP. You don't need to rewrite monsters to do any of these things. That being said, the monsters are, I agree, designed a little simple for my taste, and since I like making monsters I have posted over 200 custom monsters on these boards that do much of what your talking about. However, I truly believe that is a feature and not a bug in the system for 2 main reasons:</p><p></p><p>1) They work as is for a large group of people, most notably newcomers IMO</p><p>2) 5e puts a lot of weight on player and DM creativity - like older editions. You can do whatever you want - it just isn't spell out, but you do have a hose of guides to help you adjudicate situations. Some think this is a mistake, but having spent a lot of time playing and making monsters for 4e, I have come around (partially) to the 5e philosophy. All the time on the old WotC 4e boards people seemed constrained by the monster statblocks. They thought the monster could only do what is in the stat block - though not true; I think the origin of that viewpoint is the stat-block that tried to define everything.</p><p></p><p></p><p></p><p>see my answer to 3 above. I would just like to add you can have the same encounter you describe above in 5e. </p><p></p><p> </p><p></p><p>I don't know why you would play 5e that way, we certainly do not. It seems more about how you play it than the system itself.</p><p></p><p>Wow, this is reminding me of the arguments I had when I was playing 4e trying to tell people they can play edition just like there whatever older edition. I really think it comes to to play style and not system.</p><p></p><p> Cool! I just allow them to make a check, which is RAW, that way it is tied to their talent / ability which I like better than inspiration (to be honest we don't use inspiration).</p></blockquote><p></p>
[QUOTE="dave2008, post: 7559368, member: 83242"] My point was to change those things you don't need house rules. You can do it on the fly (at least that is what I find). The CR system works fine for a certain set of groups. It is fairly fast and simple and a good rule of thumb. Your approach, though more balanced for your group would have to be recalculated for every group and be adjusted each level as the PCs advance. And it still doesn't take into account player skill / group synergy. I just don't think that is realistic for a game. I've not played a lot of other games, but there is no edition of D&D that does this. I think you are asking to much. Now, I do have my own issues with CR and encounter design, but these are not them. I can't speak to official adventures as I don't play them. I know some think they are great and some think they are a mess. Regarding TPKs, I find this hard to understand as almost everyone who speaks up on these boards thinks 5e is D&D on easy mode. IF you go by the encounter guidelines and suggested CR you should almost never see a TPK. I think you a real outlier on this one. Pushing and grappling are standard combat actions that most , if not all, monsters can do RAW. You don't need all the rules tp be in the stat block. It is also completely within RAW to change weapons and armor and HP. You don't need to rewrite monsters to do any of these things. That being said, the monsters are, I agree, designed a little simple for my taste, and since I like making monsters I have posted over 200 custom monsters on these boards that do much of what your talking about. However, I truly believe that is a feature and not a bug in the system for 2 main reasons: 1) They work as is for a large group of people, most notably newcomers IMO 2) 5e puts a lot of weight on player and DM creativity - like older editions. You can do whatever you want - it just isn't spell out, but you do have a hose of guides to help you adjudicate situations. Some think this is a mistake, but having spent a lot of time playing and making monsters for 4e, I have come around (partially) to the 5e philosophy. All the time on the old WotC 4e boards people seemed constrained by the monster statblocks. They thought the monster could only do what is in the stat block - though not true; I think the origin of that viewpoint is the stat-block that tried to define everything. see my answer to 3 above. I would just like to add you can have the same encounter you describe above in 5e. I don't know why you would play 5e that way, we certainly do not. It seems more about how you play it than the system itself. Wow, this is reminding me of the arguments I had when I was playing 4e trying to tell people they can play edition just like there whatever older edition. I really think it comes to to play style and not system. Cool! I just allow them to make a check, which is RAW, that way it is tied to their talent / ability which I like better than inspiration (to be honest we don't use inspiration). [/QUOTE]
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