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5e - Just Missing the Mark
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<blockquote data-quote="Retreater" data-source="post: 7559433" data-attributes="member: 42040"><p>The problem is that there are no guidelines on how to do this. The rules assume you do nothing of the sort. (If so, there would be examples already in official published adventures.) You're using the skills you developed in more robust editions to breathe life into what's in effect a shallow version of the game.</p><p></p><p>Even the rules for skills leave much to be desired. There are no rules for checks to swim, jump, climb, etc. It's just an automatic "your character can do this." By the rules, being in bulky, heavy armor doesn't cause any undue hardship when your fighter tumbles from a crumbling ancient causeway. All we get is how many HOURS he can swim before being exhausted and how many MINUTES he can hold his breath (likely 16+ minutes) before he starts to drown. Traversing a burning building? Well there are no rules about smoke inhalation, obscuring vision, slower movement while blinded, etc.</p><p></p><p>So how is a DM supposed to extrapolate an exciting, dynamic battlefield when the rules give no guidance? You might as well just make up your own system. </p><p></p><p>And if you're talking about boring, 30 ft square rooms with bags of hit points walking around, look at the official D&D campaign adventures.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7559433, member: 42040"] The problem is that there are no guidelines on how to do this. The rules assume you do nothing of the sort. (If so, there would be examples already in official published adventures.) You're using the skills you developed in more robust editions to breathe life into what's in effect a shallow version of the game. Even the rules for skills leave much to be desired. There are no rules for checks to swim, jump, climb, etc. It's just an automatic "your character can do this." By the rules, being in bulky, heavy armor doesn't cause any undue hardship when your fighter tumbles from a crumbling ancient causeway. All we get is how many HOURS he can swim before being exhausted and how many MINUTES he can hold his breath (likely 16+ minutes) before he starts to drown. Traversing a burning building? Well there are no rules about smoke inhalation, obscuring vision, slower movement while blinded, etc. So how is a DM supposed to extrapolate an exciting, dynamic battlefield when the rules give no guidance? You might as well just make up your own system. And if you're talking about boring, 30 ft square rooms with bags of hit points walking around, look at the official D&D campaign adventures. [/QUOTE]
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5e - Just Missing the Mark
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