Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
5E: Last Gasp of Theater of Mind D&D? (aka D&D Killed by Windows 10!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6527995" data-attributes="member: 4937"><p>I guess it depends on the player. The above situation doesn't sound particularly fun to me. I hate that fourth wall breaking sort of thing.</p><p></p><p>When I was in high school, some of us nerds would spend a class period adding to a story in a notebook (multi-tasking, the trick to getting away with this was to pay enough attention that it just looked like we were taking copious notes), which would then get passed to the next nerd in the chain and round and round.</p><p></p><p>I don't think that there would have been much point in having a GM or making a game out of that. What's the use of having a secret keeper if you can tell the secret keeper what the secrets are? What's the use of having a simulation if it is tractable to the desires of the beings in the simulation through methods that exist outside of the simulation? </p><p></p><p>Ultimately there seems to be a big disconnect here. Are we simulating being characters collaborating in a story, or are we simulating the process of authors collaborating to create a story? The former is tense and exciting. The latter sounds like something you'd do as an exercise at work to learn about collaborative effort. You might naively think it would a useful technique for simulating being a team of Hollywood script writers trying to turn around a movie in the middle of a production crisis, but in fact it wouldn't even be that story, but simply a process for turning out such a script.</p><p></p><p>For a more detailed discussion of why this sort of design is actually incoherent (and I use that word in its traditional meaning, rather than in its Forge specific meaning), see for example <a href="https://isabout.wordpress.com/2010/02/16/the-pitfalls-of-narrative-technique-in-rpg-play/" target="_blank">here.</a> IMO, the vast majority of games we would want to play are harmed tremendously by that sort of naïve backstory authority - including most narrativist ones.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6527995, member: 4937"] I guess it depends on the player. The above situation doesn't sound particularly fun to me. I hate that fourth wall breaking sort of thing. When I was in high school, some of us nerds would spend a class period adding to a story in a notebook (multi-tasking, the trick to getting away with this was to pay enough attention that it just looked like we were taking copious notes), which would then get passed to the next nerd in the chain and round and round. I don't think that there would have been much point in having a GM or making a game out of that. What's the use of having a secret keeper if you can tell the secret keeper what the secrets are? What's the use of having a simulation if it is tractable to the desires of the beings in the simulation through methods that exist outside of the simulation? Ultimately there seems to be a big disconnect here. Are we simulating being characters collaborating in a story, or are we simulating the process of authors collaborating to create a story? The former is tense and exciting. The latter sounds like something you'd do as an exercise at work to learn about collaborative effort. You might naively think it would a useful technique for simulating being a team of Hollywood script writers trying to turn around a movie in the middle of a production crisis, but in fact it wouldn't even be that story, but simply a process for turning out such a script. For a more detailed discussion of why this sort of design is actually incoherent (and I use that word in its traditional meaning, rather than in its Forge specific meaning), see for example [URL="https://isabout.wordpress.com/2010/02/16/the-pitfalls-of-narrative-technique-in-rpg-play/"]here.[/URL] IMO, the vast majority of games we would want to play are harmed tremendously by that sort of naïve backstory authority - including most narrativist ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
5E: Last Gasp of Theater of Mind D&D? (aka D&D Killed by Windows 10!)
Top