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5e launches with two adventures - designed by Kobold Press
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<blockquote data-quote="delericho" data-source="post: 6302789" data-attributes="member: 22424"><p>Nitpick: our hope doesn't differ. I would be delighted to have WotC produce a top-notch D&D supported by plentiful good adventures.</p><p></p><p></p><p></p><p>Because it's not <em>adventures</em> that are the key to Paizo's success, it's <em>subscriptions</em> to adventures. But WotC are not set up for direct sales at all, never mind subscriptions to print products, and besides, they have their own subscription mechanism - the DDI.</p><p></p><p></p><p></p><p>I'm more inclined to put greater weight on their multi-media strategy - they want to leverage the D&D brand in movies, TV, video games, MMOs, board games, card games... The D&D RPG is a vital part of that strategy (since D&D is, first and foremost, an RPG), but it's also the <em>smallest</em> part of that. There just isn't much money in RPGs, at least as seen by a company like Hasbro.</p><p></p><p>That says to me that the way to go is to do a <em>really good</em> set of core rulebooks, but a set that will mostly stand on their own, then support that with just enough product (settings/adventures) to keep it active, provide monthly support using the DDI/eMagazines, and then focus on all the other things.</p><p></p><p>(And bear in mind that the two announced adventures are coming out three months apart. That's equivalent to one of Paizo's likes (Pathfinder Adventures, I think), but obviously not as in-depth as their monthly Adventure Path line.)</p><p></p><p>I may, of course, be completely wrong. And I have no problem with being wrong - what I want is a good, strong D&D; I care rather less how they achieve that goal. But that's my current best guess.</p></blockquote><p></p>
[QUOTE="delericho, post: 6302789, member: 22424"] Nitpick: our hope doesn't differ. I would be delighted to have WotC produce a top-notch D&D supported by plentiful good adventures. Because it's not [i]adventures[/i] that are the key to Paizo's success, it's [i]subscriptions[/i] to adventures. But WotC are not set up for direct sales at all, never mind subscriptions to print products, and besides, they have their own subscription mechanism - the DDI. I'm more inclined to put greater weight on their multi-media strategy - they want to leverage the D&D brand in movies, TV, video games, MMOs, board games, card games... The D&D RPG is a vital part of that strategy (since D&D is, first and foremost, an RPG), but it's also the [i]smallest[/i] part of that. There just isn't much money in RPGs, at least as seen by a company like Hasbro. That says to me that the way to go is to do a [i]really good[/i] set of core rulebooks, but a set that will mostly stand on their own, then support that with just enough product (settings/adventures) to keep it active, provide monthly support using the DDI/eMagazines, and then focus on all the other things. (And bear in mind that the two announced adventures are coming out three months apart. That's equivalent to one of Paizo's likes (Pathfinder Adventures, I think), but obviously not as in-depth as their monthly Adventure Path line.) I may, of course, be completely wrong. And I have no problem with being wrong - what I want is a good, strong D&D; I care rather less how they achieve that goal. But that's my current best guess. [/QUOTE]
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