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General Tabletop Discussion
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5E low level monster skill checks
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<blockquote data-quote="clearstream" data-source="post: 7793377" data-attributes="member: 71699"><p>It is good to start seeing some detailed analysis. What I found in play is that a handful of skills were by far most often used...</p><p></p><p>Stealth </p><p>Perception (I got Investigation into my game by ignoring official module text and assiduously following the rules)</p><p>Athletics </p><p>Persuasion (often separated from Deception solely as a matter of style)</p><p></p><p>Less frequent, but still with fair salience were...</p><p></p><p>Arcana</p><p>Insight</p><p>Survival </p><p>Thieves Tools</p><p></p><p>For most of those eight, players were able to have one specialised and one decent as back up. Situationally, a few skills are checked against all characters. </p><p></p><p>Possible next steps might be to decide on how each skill is most often used, and how priority skills can/will be specialised. And then represent the values not as a bonus, but as chance against sample creatures in the tier.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7793377, member: 71699"] It is good to start seeing some detailed analysis. What I found in play is that a handful of skills were by far most often used... Stealth Perception (I got Investigation into my game by ignoring official module text and assiduously following the rules) Athletics Persuasion (often separated from Deception solely as a matter of style) Less frequent, but still with fair salience were... Arcana Insight Survival Thieves Tools For most of those eight, players were able to have one specialised and one decent as back up. Situationally, a few skills are checked against all characters. Possible next steps might be to decide on how each skill is most often used, and how priority skills can/will be specialised. And then represent the values not as a bonus, but as chance against sample creatures in the tier. [/QUOTE]
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