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<blockquote data-quote="Oofta" data-source="post: 7793942" data-attributes="member: 6801845"><p>What I'm saying is that the book isn't perfect. But it does clearly state in multiple places that most groups use a mix of styles I disagree with the whole "goal and approach" as being the driving force behind <em>all</em> interaction between DM and players. Much like it says in the DMG section on traps, it's the characters, not the players that are interfacing with the world and it's traps.</p><p></p><p>I'm saying that one person's "clear reading" is another person's "that's an interesting take on it, but I think you're reading too much into general advice and you seemed to skip this and ignore that". Which is fine. Different strokes for different folks.</p><p></p><p>But if "goal and approach", broadcasting traps, relying on player knowledge instead of character knowledge was the de facto standard of play then I missed that errata. The DMG directly contradicts it*. The mods don't mention it or even really support it. The streamed games by the likes of Chris Perkins and Matt Mercer don't use it religiously. Much like it mentions in the PHB where it's talking about whether you speak in character or using third person that most people use a mix, they seem to use a mix of styles depending on the situation. I do the same. Doing persuasion? You need to at least tell me what you're talking about. Opening a lock? In most cases, just roll a die. Which works for me and may not work for anyone else.</p><p></p><p>I don't think anything is self evident other than different people have different styles.</p><p></p><p><em>*For most people the newer book is considered more accurate representation of what the rules are, the DMG was published several months after the PHB.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7793942, member: 6801845"] What I'm saying is that the book isn't perfect. But it does clearly state in multiple places that most groups use a mix of styles I disagree with the whole "goal and approach" as being the driving force behind [I]all[/I] interaction between DM and players. Much like it says in the DMG section on traps, it's the characters, not the players that are interfacing with the world and it's traps. I'm saying that one person's "clear reading" is another person's "that's an interesting take on it, but I think you're reading too much into general advice and you seemed to skip this and ignore that". Which is fine. Different strokes for different folks. But if "goal and approach", broadcasting traps, relying on player knowledge instead of character knowledge was the de facto standard of play then I missed that errata. The DMG directly contradicts it*. The mods don't mention it or even really support it. The streamed games by the likes of Chris Perkins and Matt Mercer don't use it religiously. Much like it mentions in the PHB where it's talking about whether you speak in character or using third person that most people use a mix, they seem to use a mix of styles depending on the situation. I do the same. Doing persuasion? You need to at least tell me what you're talking about. Opening a lock? In most cases, just roll a die. Which works for me and may not work for anyone else. I don't think anything is self evident other than different people have different styles. [I]*For most people the newer book is considered more accurate representation of what the rules are, the DMG was published several months after the PHB.[/I] [/QUOTE]
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