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5E low level monster skill checks
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<blockquote data-quote="iserith" data-source="post: 7794723" data-attributes="member: 97077"><p>That's really not the case. That an ability check was made necessarily means that a task has been attempted. An action, however, may not require an ability check. They are NOT the same thing. Task =/= ability check. It is an important distinction in this game, not merely "semantics."</p><p></p><p></p><p></p><p>Given that humans wrote it and the mere existence of errata proves they made multiple errors already, I'm going with an error on this one. It's sloppily written. This section conflates key concepts fundamental to the game design and treats it as if it was the previous edition. Whoever wrote that was thinking of how they run a different game. At least, that's my assertion based on my understanding of all the other rules.</p><p></p><p></p><p></p><p>Passive checks as a concept do have roots in D&D 4e and the rules for passive checks in D&D 4e were largely based on D&D 3.Xe and, later, D&D 4e's "Take 10." There is no such mechanic in D&D 5e. I'm not playing "the old style." I'm using an approach lifted straight out of the rules. When I run D&D 4e, I run passive checks like those rules say to do. When I run D&D 5e, I run it the way the D&D 5e books say to do, discounting what I think are obvious errors in the traps section of the DMG.</p><p></p><p>And to be clear, I'm not one of these D&D 4e haters that haunt the forums. It's a game I really like and still play and I know it well. If you haven't already, I encourage you to read the D&D 4e Rule Compendium section on passive checks and then re-read the D&D 5e section on passive checks and tell me if you see the same differences I do, then examine the section on traps in the D&D 5e DMG, and tell me if said section fits more with D&D 4e or D&D 5e based on the rules for passive checks in the two separate, distinct games. Then think about my assertion about the person writing it just conflating the two mechanics from different editions as they opined on how to present and resolve traps. If you're still not convinced, fair enough, we can just disagree on this.</p><p></p><p>That it has not been corrected doesn't mean it's not incorrect, as further evidenced by errata being released more than once on the same products.</p></blockquote><p></p>
[QUOTE="iserith, post: 7794723, member: 97077"] That's really not the case. That an ability check was made necessarily means that a task has been attempted. An action, however, may not require an ability check. They are NOT the same thing. Task =/= ability check. It is an important distinction in this game, not merely "semantics." Given that humans wrote it and the mere existence of errata proves they made multiple errors already, I'm going with an error on this one. It's sloppily written. This section conflates key concepts fundamental to the game design and treats it as if it was the previous edition. Whoever wrote that was thinking of how they run a different game. At least, that's my assertion based on my understanding of all the other rules. Passive checks as a concept do have roots in D&D 4e and the rules for passive checks in D&D 4e were largely based on D&D 3.Xe and, later, D&D 4e's "Take 10." There is no such mechanic in D&D 5e. I'm not playing "the old style." I'm using an approach lifted straight out of the rules. When I run D&D 4e, I run passive checks like those rules say to do. When I run D&D 5e, I run it the way the D&D 5e books say to do, discounting what I think are obvious errors in the traps section of the DMG. And to be clear, I'm not one of these D&D 4e haters that haunt the forums. It's a game I really like and still play and I know it well. If you haven't already, I encourage you to read the D&D 4e Rule Compendium section on passive checks and then re-read the D&D 5e section on passive checks and tell me if you see the same differences I do, then examine the section on traps in the D&D 5e DMG, and tell me if said section fits more with D&D 4e or D&D 5e based on the rules for passive checks in the two separate, distinct games. Then think about my assertion about the person writing it just conflating the two mechanics from different editions as they opined on how to present and resolve traps. If you're still not convinced, fair enough, we can just disagree on this. That it has not been corrected doesn't mean it's not incorrect, as further evidenced by errata being released more than once on the same products. [/QUOTE]
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