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<blockquote data-quote="Li Shenron" data-source="post: 6718492" data-attributes="member: 1465"><p>Do you want to have an alternative to concentration, or do you just want to have <em>no</em> concentration mechanics?</p><p></p><p>There are actually 2 parts of the concentration rules, in fact at some point Mearls mentioned they thought about calling them differently (concentration VS focus) so it's good to point out if you want to remove both or not. </p><p></p><p>Part #1 is about not being able to cast another concentration spell unless you dismiss the previous concentration spell.</p><p></p><p>Part #2 is about damage and simili having a chance to make you lose a spell you are concentrating on.</p><p></p><p>My guess is that you don't like Part #1. Notice that this was even worse in 3e, where <em>in addition</em> to not being able to maintain 2 concentration spells simultaneously, you had to use your <em>standard action</em> to keep concentrating, so you <em>also</em> couldn't attack or cast <em>any</em> other spell without losing the first.</p><p></p><p><u>Some options for what you can do to all spells currently requiring concentration</u>:</p><p></p><p>- ignore concentration completely: this is the most radical yet simple option, and it might work fine... my guess is that only if you have a PC that casts a lot of 'buffs' on the same friend there would be a problem, but it's very possible that none of your players will start exploiting this tactic</p><p></p><p>- spells previously requiring concentration now just don't stack on the same target: you can cast <em>another</em> concentration spell on a <em>different </em>target, but not on the same (either the previous or the new spell will not work) -> this prevents stacking buffs, but not buffing multiple friends</p><p></p><p>- nerf (some or all) concentration spells one-by-one and remove the need for concentration from each of them -> requires a lot of work</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6718492, member: 1465"] Do you want to have an alternative to concentration, or do you just want to have [I]no[/I] concentration mechanics? There are actually 2 parts of the concentration rules, in fact at some point Mearls mentioned they thought about calling them differently (concentration VS focus) so it's good to point out if you want to remove both or not. Part #1 is about not being able to cast another concentration spell unless you dismiss the previous concentration spell. Part #2 is about damage and simili having a chance to make you lose a spell you are concentrating on. My guess is that you don't like Part #1. Notice that this was even worse in 3e, where [I]in addition[/I] to not being able to maintain 2 concentration spells simultaneously, you had to use your [I]standard action[/I] to keep concentrating, so you [I]also[/I] couldn't attack or cast [I]any[/I] other spell without losing the first. [U]Some options for what you can do to all spells currently requiring concentration[/U]: - ignore concentration completely: this is the most radical yet simple option, and it might work fine... my guess is that only if you have a PC that casts a lot of 'buffs' on the same friend there would be a problem, but it's very possible that none of your players will start exploiting this tactic - spells previously requiring concentration now just don't stack on the same target: you can cast [I]another[/I] concentration spell on a [I]different [/I]target, but not on the same (either the previous or the new spell will not work) -> this prevents stacking buffs, but not buffing multiple friends - nerf (some or all) concentration spells one-by-one and remove the need for concentration from each of them -> requires a lot of work [/QUOTE]
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