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<blockquote data-quote="Arnwolf" data-source="post: 6719494" data-attributes="member: 6801413"><p>I really have no problem with 3.x concentration, it is a completely different animal than 5E. It really makes sense to me to draw an AOO for casting a spell next to an adjacent enemy and losing the spell if you take damage. But generally I am looking at BECMI-2.0 but very open to anything 3.x. I think basically my dream game is a Blend of PF and 5E. I think PF has very cool classes like the Alchemist, Witch, Magus, and interesting wizard specialists (though I like some in 5E too). I was just wondering if anyone was playing 5E without the concentration mechanic, and was curious how they had to tweak certain spells around.</p><p></p><p>I think many of my problems will be solved as new spells are created that allow the wizard to do useful things. I could be wrong on this. 5E has a very good magic system, just not quite want I like. Very good use of reaction spells.</p></blockquote><p></p>
[QUOTE="Arnwolf, post: 6719494, member: 6801413"] I really have no problem with 3.x concentration, it is a completely different animal than 5E. It really makes sense to me to draw an AOO for casting a spell next to an adjacent enemy and losing the spell if you take damage. But generally I am looking at BECMI-2.0 but very open to anything 3.x. I think basically my dream game is a Blend of PF and 5E. I think PF has very cool classes like the Alchemist, Witch, Magus, and interesting wizard specialists (though I like some in 5E too). I was just wondering if anyone was playing 5E without the concentration mechanic, and was curious how they had to tweak certain spells around. I think many of my problems will be solved as new spells are created that allow the wizard to do useful things. I could be wrong on this. 5E has a very good magic system, just not quite want I like. Very good use of reaction spells. [/QUOTE]
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